Gold for Currency Exchange
I really love Faustus for Currency exchange, but the need of gold for it is super annoying. I dont want to run a lot of map for it, since Phrecia is nearly over for me. I just want to gamble or craft some cool items.
Is it just me being always broke? Running a normal map gives me (maybe) 10k Gold. Last bumped on Mar 30, 2025, 6:05:23 PM
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gold is needed to limit bot access to instant buyout market
Last edited by arknath#4740 on Mar 23, 2025, 5:11:24 PM
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Gold is a bit of a limiting factor unless you have a good farming set up or clearing t17's.
I agree with the above, I think the price is necessary, though I think for certain currencies it is over the top. The gold price should have parity between all the different currencies based on their value in my opinion. Maybe not simple to do, but would be an improvement and facilitate more trading I think. |
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Gold is there for several good reasons:
1. prevents bots (or any player) from buying the market empty: The fact that gold is only obtainable through playing the game makes it so. If gold could be obtained through any others means then drops the entire market would collapse. Not only the currency market, but the full POE economy too. We wouldn't want that to happen, right? 2. prevents large scale flipping even for "low value" items. The fact that gold is tied to stack quantity also has a good reason. It prevents large scale flipping... you need a TON of gold to even consider flipping; especially on lower value items, like alts, trans, fusing, jewelers, etc. Flipping still happens though; but because of the gold cost (and some hard limits) it can't be done on large scale; which is a good thing of course. We wouldn't want to see divines skyrocket in price to 500-600 chaos.. or more do we? Because that would be the result. 3. gives you are reason to play the game. Want to trade; wel play the game first. This to me is a no brainer and should be the minimum for any game with an economy based trade system. Making a character and just standing in Lioneye's Watch at lvl 2 shouldn't grant access to trade. Access to trade should be reward for playing the game. That said though if you're only getting 10K gold per map then you need to change your gold farm technique... You can easily ramp it up to 40-50K even 60K+ if you can handle T17 maps. -> more monsters + rarity = more gold. Last edited by FutureFear#3386 on Mar 24, 2025, 9:12:22 AM
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botting is a problem with or without the gold cost gate. addressing that issue solves several economy problems, but i guess any anti-bot implementation is too resource-heavy at the moment.
what about capping the amount that an account can trade in a day? low gold cost plus a limit on tradable stacks that resets daily or even weekly? this way a player can farm gold while waiting for their cap to reset. |
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" no no no no no (pause for breath).... no no no no. You describe a "dailies" system that has absolutely no place in a game like this, or this genre EVER. "botting is a problem with or without the gold cost gate": what a terrible statement. Oh its a problem no matter what we do, so lets do nothing. Yes...botting is still a problem, but it is SIGNIFICANTLY LESS of a problem because of gold costs and how it is gained. And you want to punish players for playing the game....more than other people who don't? What kind of sense does that make? If you PLAY THE GAME more, you should get to do more things, have more wealth, etc. That is precisely how the gold system works. It encourages, and even forces, gameplay. The ONLY THING a "daily reset" system accomplishes is force people who WANT to play longer, to not play longer because they can no longer trade. SMH.... Starting anew....with PoE 2
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" You use SMH as if you are not a context-challenged ejit who also happens to have reading comprehension issues. botting is a problem in the entire game, not just currency exchange. if they address that first, then obviously it won't be an issue on currency exchange as well. did you not read the second sentence or were you so in a hurry to impress people with your assumed intellect by immediately replying to the first sentence so you chose to ignore the context? so dramatic yet so little substance. |
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" Lose the ego, my man. Your idea is terrible, and seemingly based solely in the belief that someone who runs bots to farm currency can't figure out how to make more than one account in a free to play game. |
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Never had issues with gold for currency exchange. Kingsmarch uses a lot of gold, especially if you get rank 10 farmers in all slots and run mapping too - it can run at 60k per hour which is crazy high.
But if you skip Kingsmarch and just use the AH - should not be an issue. If you have bigger bulks of items to sell - sell them for divine orbs. The AH fee will be much less than selling for chaos orbs. |
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" okay....that's actually a very funny response. You don't even know what you posted, you didn't read what I posted, and you added nothing by writing that paragraph except to try and attack me, only to further attack yourself. Re-read your posts and try again. Let's break it down for you: 1) You wrote "addressing that issue solves several economy problems, but i guess any anti-bot implementation is too resource-heavy at the moment." This is the only context you provided. They do have anti-bot implementation: gold cost. Your suggestion doesn't attack bots, it attacks everyone and degrades everyone's experience. Literally what I wrote, based on your context given. Plus, that entire statement is just straight up wrong. There are so many different anti-bot systems in place right now. It isn't resource-heavy at all, its just an impossible problem to "solve" completely. In fact, it requires hardly any resources to combat bots. It requires functional limitations, such as the gold cost. Physical trades is another. 2) You JUST wrote "if they address that first, then obviously it won't be an issue on currency exchange." Sir....that is NOT how to combat bots. There is no solution, as you yourself said in your first post. The only solution is MITIGATING bots. Again....the existence of the gold cost, which forces time and human action (bots programmed to play the game, doing hundreds of different actions are far easier to detect and remove). 3) You wrote "so dramatic yet so little substance" and "impress people with your assumed intellect" to attack me. Perhaps understand what you post before you go on the attack like that. Because it backfires. Your suggestion is literally the worst possible "solution", short of removing the exchange. It solves nothing, and only punishes more people. Compare a bot and a human in both systems Gold Cost: the bot can't generate gold and cannot interact with the exchange. The player can continuously gather gold and interact as much as they want, assuming they play long enough. Player interacts with the exchange easier and "better" than bots, with no limitation based on play time. Daily Limit: the bot and the player BOTH hit the daily limit. The player can't interact with the exchange for the rest of the day. Player and Bot engage in the exchange equally, with the added "benefit" of telling the player to close the game. Plus, if there is still a gold cost like you describe, its literaly the same situation as we currently have.....just with more punishments on the PLAYER. In what way does that "solve" anything? Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Mar 29, 2025, 11:13:39 PM
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