Why can't we specifically exclude Syndicate in Pharecia?
I cannot recall if you can exclude them in the Atlas, but why not? We can exclude so many other mechanics, why not these ones? They come up SO OFTEN.
Last bumped on Mar 23, 2025, 3:07:52 AM
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The atlas does not allow you to block masters.
They spawn so often because you're using idols with extra chance to spawn it. Last edited by Scarletsword#4354 on Mar 22, 2025, 5:08:56 PM
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You can disable Syndicate the same way you stop them from appearing with Atlas passives:
Get all four safehouses ready to run (or at least transportation, fortification, and intervention), and just don't run them. |
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Yeah I always wondered why you can't just block them like the rest of the mechanics.
The assassins are so in-your-face type of content, following you around the map until you kill them that it's just dumb. It shouldn't be a technical issue but I guess it is. |
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Oh, you know what, someone said the same in chat with slightly different phrasing and it didn't click for me, but it makes sense reading it now. Okay, so get the safehouse ready to invade, but just never invade it, and they will stop spawning it?
I made sure no idols had +Jun and nothing syndicate specific, so I know it isn't that causing them to spawn so often. They are the only thing killing me atm so just frustrating at times lol |
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" Yeah. Running some low-tier maps with idols that grant intelligence to a random safehouse on map clear make this a lot easier to achieve. Without that random intel, it's a little harder to get into this state. Safehouses drop from available to 90/100 intel after completing something like 4-6 other Betrayal Encounters. Research safehouse doesn't need to be ready, because those encounters are fully avoidable: they'll still spawn, but they don't activate an encounter unless you go inside, so you can still do all the other content in the map without progressing towards Intervention no longer being "safehouse ready". Last edited by Jadian#0111 on Mar 22, 2025, 6:27:24 PM
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I know I wiki this once before, but how do I know how to progress the leaders quickly? Like which times I bargain, execute, release, etc
Is it, I execute all the people belonging to same leaders or betray all the people belonging to same leaders etc etc?And i know who they belong to by following the line on the board when it appears? |
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Interrogate all. Or kill to three stars and then interrogate. Or if there is bargain with some nice bonuses for intelligence pick them.
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