Dead ennemies still moving
Hi,
I noticed that, after a fight involving several (not necessary many, this can happen with 4-5 ennemies already) ennemies and explosions targeting several of them at once (frost wall + frost bolt), some ennemies stay on the map, in a running animation, without moving. They do not attack and cannot be targeted. It looks as if they should be dead, but didn't quite understand the meaning of dead. This happens both when the "not quite dead" ennemies start the fight off the visible area of the map and when they already are on screen. I am using DX12, with an NVIDIA card (3080 Ti) and the following settings: - Windowed, VSync off - Resolution 1904x933, NVIDIA DLSS and DLAA (monitor native resolution is 1920x1080) - Dynamic Culling is OFF - NVIDIA Reflex ON, Foreground FPS cap 60, Background FPS cap 10, target framerate 120 - Engine multithreading ON - The detail settings are all at their maximum values While there is a slight drop in FPS during fights with many enemies, it is rare that any of them skips being drawn. I am unsure if this is related, but thought I'd still mention it. This seems to happend frequently these days. While this is not game breaking, it would still be much better not to have these "not quite dead" ennemies. Could you investigate this issue, please? I am happy to provide more information as necessry. Kind regards Last bumped on Sep 29, 2025, 6:09:31 PM
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Necroing this post. This has been happening to me all league but wasn't annoying me much. FInally decided to check the bug forums and realized it's not a common issue (as far as I can see).
I have also been using many explosions - Armour Piercing Rounds + Armour Explosion, Witchhunter's Zealous Inquisition, Herald of Blood, I think others. Some bug report refs with vids: - #2146187914 Map: Bloodwood Video - #1587143556 Map: Bloodwood (same map as above) Video - #2558720160 Map: Sinking Spire Video Last edited by UnashmdCreatvty#5633 on Sep 29, 2025, 8:38:29 PM
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