New thoughts on the experience penalty from dying.
The experience penalty is more of an annoyance than a difficulty factor.
Try to think of it logically, if more people reach level 100 faster, the more they want to keep said characters. With the current character limit, some of those people may even buy more character slots, garnering you more money for development. Before the white knights come in saying "Go play some other game or some other troll line to try and get a rise out of me, don't bother" In all my time of playing this game over nearing 12 years now and watching it develope the way it has, there needs to be some willingness to cooperate with your playerbase more. You have hardcore for your masochistic players, it's time to stop breaking your casual players spirits with this trivial my game, my way attitude. In a way, if you do not try to bend a little, when that next awesome game comes along, you could lose them. No matter to you though, since the game was never made for us the player, it was made for you to make money off of us, free or not, it is for that reason. I am getting too old for all of this nonsense stuff being added to games I like.Too old to be getting annoyed. Too old to no longer say what I need to say. In conclusion, consider removing the experience penalty and let people have fun for once. So what if I want to try and facetank the Shaper at level 1, don't punish me for being nuts. Seriously guys, come on. As always thank you for your time. Be well Exiles. Last bumped on Mar 28, 2025, 9:44:51 PM
|
![]() |
" Go play some other game. Mash the clean
|
![]() |
What?
I'm struggling to follow your "logic," OP, because there really doesn't seem to be any. This is just a jumbled mishmash of baseless opinions which don't build towards any kind of conclusion whatsoever. Just say that you don't like the death penalty and move on, next time. It's a far more compelling argument to say something which is simple and true than to vomit up this Jordan Peterson word salad. |
![]() |
" If more people reach level 100 faster, why would they want to keep those characters? It wouldn't be "special" anymore, because it's no longer difficult to achieve. Why would I be more attached to a level 100 character that took a tenth of the effort to achieve compared to the level 96-98 characters I do have? Last edited by Jadian#0111 on Mar 12, 2025, 11:06:31 AM
|
![]() |
" Level 100 isn't special anyway, all the current xp penatly does is push people to RMT levels like Mr Musk, or trade for 5ways. |
![]() |
" Not really. 100 is done so fast without 5 way, even during a fresh league scenario and total trash gear. Flames and madness. I'm so glad I didn't miss the fun.
|
![]() |
D2 made me never care about hitting level 100. Given the baal runs required, it was no surprise the botting was standard fare.
I normally would top out at 98 or less, but as I doubt I'll be playing for that much longer (and having nothing better to play atm) I pushed into 99, and slowly currently working on 100. Is it worth the effort? Not really, having to avoid a lot I would normally do to minimize risk. The improvement is nearly meaningless and its only real value is what I place on having achieved it. Sure xp loss sucks, but its also pretty standard in games that involve leveling up. It could easily have been worse, and I would have a number of characters de-level if the penalties could drop us back a level. 98-99 took me a long while, with several deaths setting me back, and more so if we count all the times I wasn't actually trying to hit 99. I've had some close calls but the one death so far on 99 was to hilock in 2 hits. I wanted to see how much his sword did and the second hit came so fast I was dead and in shock that unbuffed and with my defenses it cost me 10%. But yeah, trying to use easier level 100 = better player retention is a silly argument, if we wanted easy we'd be doing d3 or something. Yep, totally over league play.
|
![]() |
When a character is "complete", that's when people STOP playing......not continue lol.
For many who care about it, level 100 is a finished character. Getting there sooner and easier would do nothing to retain that person....it would drive them away far sooner. 5-ways, carries, etc. don't play a role in this at all. If YOU personally care about achieving level 100, then the exp penalty plays a role. If you DON'T care, it plays no role. If you just want to pay for carries, it has no effect. Therefore, the exp penalty is ONLY a barrier to those who WANT to reach level 100 without the gimmicks, without the rush, without "easiness". Which is the entire reason for the exp penalty's existence. I don't understand why people still complain about this....with all the workarounds. If you want level 100 with no challenge, buy a carry. If you want to challenge yourself, don't die. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Mar 25, 2025, 12:06:59 PM
|
![]() |
" Then remove the XP gaining process, if everyone starts at Lvl 100 then you get maximum money right? |
![]() |
" I personally think getting to 100 sooner might encourage people to make new builds and explore beyond what they're comfortable with. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
![]() |