Melee Mana Problems
It used to be that Melee had to deal with Accuracy and Spells had to deal with Mana. However, since 3.25, Melee skills cost in most cases MORE mana than spells because melee has to attack/cast many more times to kill the same amount of monsters.
Can melee please go back to only having to deal with accuracy? The buffs to melee skills and removing totems DID balance the game wonderfully! (except for this one aspect). Thank You! Last bumped on Mar 9, 2025, 9:29:57 PM
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