ive not seen the dissapearing giant terror chickens mentioned as a priority or bug.

So to date i've seen confirmation from one other person in global chat during gameplay that the giant terror chickens found first in dashar through out campaign mode, fight two of them at the same time in a special encounter. Will randomly dissapear and become invulnerable, block your pathing and then at an untelegraphed moment launch a slamming attack right at your feet.

I have found this to be one of the most annoying bugs and unintended effects of a recent patch and fix to their behaviour. In a patch that was designed to tone down their behaviour to make them less punishing while mapping. Somehow they have been made to glitch out like this. From what ive noticed, they dont actually go invisible but they teleport back to their position hanging on the tower but remember their position on the map prior. Then like magic they will pop out of the ether and slam you. Being strong enough to survive a slam makes this less game breaking but it isnt any less annoying.

There's a category of monsters that are the most annoying in the game, that is any monster that makes you wait before you can kill it. Sand crabs, giant aztec statues etc and now the giant terror chicken's because of the unintended teleporting/dissapearing they now appear to display.

Please address this GGG. It is clearly unintended and terrible. Towers and spires of deshar are already bad enough (i suspect this to be the case because players can't really tell if they're making their way in the correct direction as there is little about the layout that can indicate the general direction they need to travel) now they're even more of a speedrun point A to point B, idc about loot i just want to get to the end an activate this tower as quickly as possible so i can slam a tablet in it and start running maps that are affected by it.
Last edited by Huk#4529 on Feb 27, 2025, 7:39:18 PM
Last bumped on Mar 1, 2025, 12:04:38 PM
The seeming rubber-banding behaviour of Vile Vultures has been reported several times, but it remains a problem and I have no idea if it's on GGG's radar.

We could really use a more comprehensive "known/confirmed issues" list as a resource for players. Even as a subset of high priority problems, the Known Issues post is rather anemic.

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