Currency Trade Market Changing Inputted Values

Issue:
Manually inputted values in the currency trade data input boxes automatically populate with market values after the player has input the desired and intended exchange rate. There is no prompt notifying the player that the values manually inputted into the data input boxes has changed.

There is also no prompt to require the player to confirm that they indeed want to continue with a trade based on values that have been inserted an automated system. in some cases this takes place in a fraction of a second between the time the second value is input by the player and the time the player click the action button to initiate the trade

The gold required to compete the transaction is then lost as it in non-refundable and competed transaction are not reversible. Consequently, that function can do far more harm than good with a single click of the button.


Observation:
This is bad for the payer experience, because a player that makes an error or bad trade based on their specific actions can except fault and the time and game gold lost are a result of user error. The converse is presently a common and potential case. The player is then penalized with an undesired trade based on values provided by an automated system.

This essentially results in the term of the trade agreement being altered by a party that does not take on any risk or provide any notice to the player prior to action.

It’s an essentially, to use legal jargon, very, very close to a “bait and switch”.

For large transaction, hours of time require to collect the required gold to initiate the trade can be lost and it defeats the purpose of attempting to is the currency trade market as a means of being efficient.

If this is not a bug, but an intended function, the design of this feature should be revisited.
Last bumped on Feb 27, 2025, 2:48:15 AM

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