Reduced burning ground damage & increaseed party difficulty in patch 1.01d ?
1. Was the burning ground damage reduced ?
Ran 2 maps with burning and it didn't deplete my energy shield at such a fast rate while walking over patches. I even tried standing on a patch for longer and noticed that it does way less damage. Clearly, something is different... why is this not mentioned anywhere ? 2. I am playing with a friend and in the past 2 days since the stash tab update, we noticed an increase in difficulty when playing in a party. Mobs are just harder to kill and there was no mods like monster life, evasion, armored, extra resistances, less damage taken from crit and no curses like enfeeble or temporal chains. Anyone else noticed thes being different ? Last edited by Unusual_Research#7606 on Feb 20, 2025, 1:37:53 AM Last bumped on Feb 20, 2025, 4:58:33 PM
|
![]() |
Shadow nerfs, shadow boosts, God knows what. But one thing is for certain, if you play the game long enough, you can notice subtle changes happening all the time, that never reaches the hot fix, or patch notes.
|
![]() |
" Maybe "shadow" makes it sound a bit negative, but I always notice subtle changes and they're not necessarily bad ones. Good to know that I'm not the only one. 😊 |
![]() |