Why do Comet/Frostwall (Cast on X) eat so much CPU?
I'm playing a Cast on Minion Death+Comet, and my FPS could plummet from 165>45 real quick. And I noticed that my GPU Vram weren't being used more than 50%.
My PC is decent, but why would the game keep hurting my CPU to 100% when it should rely on GPU to render graphics? Specificly Comet/Frost Wall or Ice Magic in general. Last bumped on Feb 20, 2025, 3:52:11 AM
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Something that helped me, was disabling the sound effects in the config file, not turning them to 0 in game, but actually disabling them completely. I remembered having to do the same thing in POE1
https://www.reddit.com/r/pathofexile/comments/1e9wwvs/psa_disabling_sounds_can_gain_you_large_amounts/ Though that post is for POE1, it is exactly identical to POE2, just navigate to the POE2 subfolder in documents instead of POE1 Last edited by TSDfabrication#7766 on Feb 20, 2025, 2:02:01 AM
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You mean we have to play this game muted? Or it's just a technical stuff?
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IIRC its just skill effects and stuff similar, the game processes and generates every single sound individually for some reason.
I, personally, have to play the game muted as i play it at work 90% of the time, so it didn't effect me much at all. It also helps if you have a skill that you repeatedly spam to become less annoying - tempest flurry for movement is a great example. In short, No, you're not muting the whole game, just whatever subsets of sounds that you choose - they are listed in the config. Even if you do enjoy the skill sounds, I'd enjoy having usable FPS much more Last edited by TSDfabrication#7766 on Feb 20, 2025, 2:49:03 AM
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Damn. That sounds sad for me, but very helpful.
Personally I really need a *boom* SFX to feel "the weight" of my spells/attacks, but I'll consider it until GGG decide to optimize this poor game. |
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I agree that it sucks to have to resort to this kind of stuff, its been a problem ever since they "updated" the engine in POE1 to the one they are using now in both games.
Very very horrible optimization. I feel they could learn a lot from other game companies, Wube software (Factorio) is IMO the pinnacle of game engine optimization. |
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" all games that use FMOD for sound behave this way. idk why so many games like to use it. it's terrible. |
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