PoE 2 has lost over 80% of its players in 3 months.

According to steam charts:

https://steamdb.info/app/2694490/charts/#max

Many players had high hopes for Path of Exile 2, but for many, those hopes have been shattered.

I want PoE2 to succeed, and I had hoped that GGG had learned from past mistakes. But they remain the same company, clinging to the same rigid "vision." Unfortunately, this unwillingness to adapt may ultimately be their downfall.

Rather than engaging with the community and addressing feedback, they remain silent. This lack of communication leaves players feeling ignored, frustrated and undervalued.

There will likely be temporary player surges when major patches drop, and a wave of non-paying players when the full release arrives. But at this rate, PoE2 risks becoming just another forgettable ARPG in an already crowded genre.
Last bumped on Feb 23, 2025, 6:28:46 PM
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According to steam charts:

https://steamdb.info/app/2694490/charts/#max

Many players had high hopes for Path of Exile 2, but for many, those hopes have been shattered.

I want PoE2 to succeed, and I had hoped that GGG had learned from past mistakes. But they remain the same company, clinging to the same rigid "vision." Unfortunately, this unwillingness to adapt may ultimately be their downfall.

Rather than engaging with the community and addressing feedback, they remain silent. This lack of communication leaves players feeling ignored, frustrated and undervalued.

There will likely be temporary player surges when major patches drop, and a wave of non-paying players when the full release arrives. But at this rate, PoE2 risks becoming just another forgettable ARPG in an already crowded genre.


Thats totally normal. For every game
Last edited by Gang5ter15#1071 on Feb 14, 2025, 12:33:16 PM
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Thats totally normal. For every game


Compared to Path of Exile 2, Diablo 4, which many consider a flop, lost far fewer players percentage wise in its first 3 months.
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Thats totally normal. For every game


Compared to Path of Exile 2, Diablo 4, which many consider a flop, lost far fewer players percentage wise in its first 3 months.


Yeah not true, the best Path of Exile 1 league had lower 2 month retention than Path of Exile 2, Diablo doesn't release their playcounts to public. It's been 2 months not 3.

Path of Exile 2s player counts and retention is actually above far above the average live game, it is above GOTYs like Baldurs Gate or Elden Ring, and far higher than other ARPGs like Last Epoch.

Please take a break a from the game if you feel exhausted or burned out, come back on later updates, but stop spoiling the feedback section of the forums so that the devs actually read the constructive feedbacks. You are currently ruining the game.
Report for spam, thank you.
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Thats totally normal. For every game


Compared to Path of Exile 2, Diablo 4, which many consider a flop, lost far fewer players percentage wise in its first 3 months.


We dont even have correct numbers on Diablo 4. Diablo 4 got first released on Blizzard owwn Plattform and onyl later on steam. So we dont have correct numbers.
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According to steam charts:

https://steamdb.info/app/2694490/charts/#max

Many players had high hopes for Path of Exile 2, but for many, those hopes have been shattered.

I want PoE2 to succeed, and I had hoped that GGG had learned from past mistakes. But they remain the same company, clinging to the same rigid "vision." Unfortunately, this unwillingness to adapt may ultimately be their downfall.

Rather than engaging with the community and addressing feedback, they remain silent. This lack of communication leaves players feeling ignored, frustrated and undervalued.

There will likely be temporary player surges when major patches drop, and a wave of non-paying players when the full release arrives. But at this rate, PoE2 risks becoming just another forgettable ARPG in an already crowded genre.

It is normal.
But if they will keep XP penalty and random critical deaths it will be 99.99%....
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Climet#7103 wrote:
Yeah not true, the best Path of Exile 1 league had lower 2 month retention than Path of Exile 2


Edit: That's not true in any criteria you use.
PoE 2 had 25% player retention in 2 months.
Most PoE 1's leagues in 2015-2017 had 30-50% player retention in 2 months.

When you consider that PoE 2 is:
A new game with new classes and new ascendancies ...
... and it had some marketing investment and brought a lot of new players...

... PoE 2's retention is pretty bad...

And I'm curious how many new players abandoned the game mid-campaign and didn't even reach the Atlas.

The thing is: GGG realized a balanced game with good retention doesn't necessarily mean good revenue.
I talked about this in another post. If what I believe they do is really what they do, I respect them for their insight, but I'll never give them any more money because I want this game to be balanced, flexible and fun, and they do everything except that.
Last edited by _rt_#4636 on Feb 14, 2025, 2:43:40 PM
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Thats totally normal. For every game


Compared to Path of Exile 2, Diablo 4, which many consider a flop, lost far fewer players percentage wise in its first 3 months.


Diablo 4 was "finished", not in Closed Beta (behind the paywall), as PoE 2 is.
This is totally fine, the game will get many more people back with the 0.2 version and a HUGE growth at full launch with 1.0.
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_rt_#4636 wrote:
When I see a 50% retention on PoE 2 and compare it to PoE 1's 30-50% around 2015 and 2016, IMO PoE 2 has a worse retention than old PoE 1 in a deeper comparison.


Shifting goalpost strategy is amazing. PoE1 was a obscure niche game, that most didn't know about, played by die hard fans, with an endgame worse than current PoE2.

Not to mention the max concurrent player counts was like 10-20 times lower.

Even then, I doubt that's true.
Last edited by Climet#7103 on Feb 14, 2025, 2:28:32 PM

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