A real bug that doesn't show visual cues on exploding damage
I have encountered several not telegraphed explosions, either on Detonate Dead, Chaos Explosion, or even the floating fireball. I have actually seen and tried to record it. It may sound like I am not paying attention, but it's a real bug. I can't prove this since, on recording, it does show this on the recording of those damages being visually apparent, but on screen it is not. I informed another friend of mine to look into this non-visual explosion, and, not surprisingly, it happened during our gameplay. I specifically wanted him to pay attention for the lack of visual telegraph explosion. He is on a PlayStation, and I use Xbox, so I'm not sure about PC players. You need to test this because, on recording, it shows the visuals, but not in the real-time gameplay. I recorded my deaths without seeing the visuals more than 10 times; all replays show a visual cue. I'm telling you there is nothing on my actual screen. So it seems I can't prove it on recording, so you need to have someone visually testing this bug.
Last bumped on Feb 12, 2025, 9:21:30 PM
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i believe it.
sometimes i can make ground effects and/or purple/fire balls following me... disappear while im chain-shouting. it's like it starts to be overwhelmed and decides to stop rendering some stuff until i stop shouting. very often i have to guess where the mobile balls are at because they stop showing until i stop shouting lol *i do not have any type of graphics/particles culling option on. **it seems to affect things within my shout range. if its far away from my shouts they will show without issues. Last edited by teksuoPOE#2987 on Feb 12, 2025, 9:25:48 PM
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