"Shaper of Storms" Ele Node Clarification?
Shocks are always minimum of 15%... but this may very well still make shocks from hits useless vs a boss? This won't effect the actual duration of the shock, so something like a 0.3 second shock (or whatever the minimum is) will be boosted to 15%, and that's all it does in this regard?
Or does it also make the minimum duration that of what a 15% shock would have to be? I'm assuming the former, but thought I'd ask. Last bumped on Feb 12, 2025, 2:41:38 AM
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So shock increases damage taken for a set duration. Without the node, the increase is based on hit damage as a percent of enemy life, and for bosses with high hp, if you dont hit very hard, you will get very small shocks (2%) or none at all.
With the node all hits will increase to at least 15% damage taken for 2 seconds, without further modification. Very useful with bosses. Especially because increased shock effect or elemental ailment effect with increased duration can mean hitting a boss for 1 damage gets you 50% increased damage taken for 3 or 4 seconds. 200% increased shock effect with a 2% shock gets you only a 6% shock - or 6% increased damage taken. 200% increased shock effect with the node gets you 45% increased damage taken. Seems pretty decent now right? Also, it lets non-lightning hits shock, again useful. Last edited by trixxar#2360 on Feb 11, 2025, 10:18:37 PM
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Thank you for the info! So it's the best case scenario that I bet against. :S
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Tested: Sorry op. You're right. I was wrong. Weirdly worded and completely messed up how insane that node is. Disregard my statements <3
Last edited by arknath#4740 on Feb 12, 2025, 2:40:44 AM
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" So you appear to be incorrect. Easy way to check this. I just logged in to a lvl 92 witch with no skill points allocated. No gear because I dont match stat requirements. Buy level 1 gem. Go to tier 10 map. Trial 1 - Use level 1 spark. No shock effect. Trial 2 Allocate Shaper of storms. - Use level 1 spark. Achieve 20% shock effect (15 + 25% shaper impact I guess, plus rounding. It would be 18.75% technically) Trial 3 Allocate +100% shock effect nodes near top of the tree (Static, Breath, and the small passive near static) -Use level 1 spark. Achieve 40% shock effect from tooltip 10 damage, with no gear. So it does work off the 15% multiplying that by any percent shock effect or increase in non-damaging elemental ailments. Don't take my word for it, you can check it on live right now. Last edited by trixxar#2360 on Feb 12, 2025, 1:43:40 AM
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Arknath is incorrect, just treat your base shock value as 15% at all times (unless its greater).
If you have 233% increased shock/ailment effectiveness you will always apply a 50% shock even with a hit that deals 1 damage. The chill node works in the same way Last edited by Draegnarrr#2823 on Feb 12, 2025, 2:02:48 AM
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^^modified my post. Sorry op
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