Bring Back Forsaken Masters

Forsaken Masters was a good concept they never capitalized on. Imagine if there was a faction system like in Grim Dawn. You could farm reputation for exclusive rewards and have a reason to kill different themed monster in the game.

You could even have PvP events where your character fights other players from different factions. How about revamping the campaign - different town instances, quests and paths based on your moral decisions? Quests having a purpose because you want to align with a certain faction for better role playing. How about more choice in the Quest Rewards? The Bandit Quest was interesting because of it.

Betrayal is stale, having masters in your hideout was far more comfy. At least have a faction / reputation system - gives the game more replayability.
Last bumped on Feb 10, 2025, 5:17:34 PM

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