changes on new ascendancies (HARBINGER)

expected much more from the ascendancies

harbinger could be something like:


"immune to enemies and traps damage while you have at least 1 minion
you take 3% of the damage taken by your minions
your minions take double damage"

"zombies, skeletons and raging spirits become channelling skills with base duration = 5 seconds, creating 1 minion per 5 max minions each time, 0,5 cast time. zombies do not require corpses."

"when you stop channelling a minion skill, all current minons explode dealing 5% of their maximum life as lightning damage and 100% chance to shock"

and so on... much cooler idea and waaaaaaaaaaay more game changing
Last bumped on Feb 6, 2025, 1:16:19 PM

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