Suggestions for Game Improvements

1. Improvements to the Web Auction House and Trading System
The auction house trading model can remain, but the transaction process should be improved. For items with a fixed price, once the buyer whispers the seller, a confirmation window should immediately pop up on the buyer’s side, displaying basic transaction information (item details & currency amount). Upon confirmation, the item is transferred to the buyer’s inventory or stash, and the corresponding currency is deducted. The seller receives a notification that the item has been sold.

This change eliminates the need for sellers to constantly return to town while farming and prevents buyers from having to message multiple sellers with no response. Right now, farming takes 10 minutes, but trading takes 2 hours!

2. Clear Explanations for Game Systems
What happens when an item is fractured? What items can be modified using Exalted Orbs, Chaos Orbs, Alchemy Orbs, and Transmutation Orbs? How does the crafting bench work? What items can be broken down at the recombination station?

Many new POE2 players struggle with these questions. We all know the game is nicknamed "The Path of Exams," but GGG should at least provide the necessary study materials instead of leaving players to figure everything out blindly.

3. Guidance for Advanced Gameplay
Which items are exclusive boss drops? Which items only drop from specific game mechanics? What unique items can be crafted from white base items?

Where can these unique bosses be found? How do you unlock certain mechanics?

Most players progress through four main stages: leveling & exploration → endgame mapping → optimizing builds for smooth gameplay → obliterating everything. The transition from mapping to smooth gameplay is the hardest. It’s not about lacking energy, time, or currency—it’s simply that players don’t know where to invest their resources to achieve efficient farming.

4. Improvements to Solo Mode
Look at Last Epoch for reference. If GGG is bold enough, Solo Mode and Non-Solo Mode should be interchangeable at will, with a cooldown.

Items obtained in Solo Mode should be wearable in any mode but cannot be traded. This way, players can farm their build-enabling gear in Solo Mode, then switch back to Non-Solo Mode for currency farming and trading.

5. Improvements to Several Systems
The early endgame quest that grants map passive points should be changed. Instead of forcing players to farm specific low-tier maps, just give all 30 points upfront once players reach endgame maps.
After completing the above quest, every map should contain at least one game mechanic, such as Delirium, Altars, Bosses, Hideouts, Sunlight, Excavation, Breaches, etc.

The Atlas boss passive points should be distributed differently. The first four points should be moved into regular endgame maps (e.g., the first four T16 maps with the corresponding mechanic). This avoids the frustrating loop of "I need to fight the boss to get points → mechanics only feel rewarding with points → I have low returns → I can’t even farm the boss entry materials." Alternatively, early-tier bosses should have a free kill opportunity every 3–5 days.
Map-related currency (Sextants, Oils, Vaal Orbs, etc.) should have dedicated slots in the Atlas system, with clear explanations on how they interact with maps. Also, provide details on how Madness Value affects monster scaling.
Adding a stash search bar in the inventory isn’t asking for too much, right?

6. Improvements to the Stash System
Map stash tab—this has been a long-standing issue.
There's a stash tab for Mirror Shards, but no dedicated space for Rune Shards, Breach Shards (from Breach mode), or Exotic Coins (from Excavation mode)?
Add a dedicated stash for jewels and for mechanic-specific keys (yes, I'm talking about Trial of Skirmir and Chaos Temple).
Advanced stash features: allow auto-sorting for specific item categories like white bases, weapons, etc.

Feel free to discuss if you have different opinions.
Last bumped on Feb 6, 2025, 7:15:10 PM
There seems "circular reasoning" flaws due to "be reasonable" concept in the basis but as long as things can be avoided by player's choice, for example such like "do not show xx notification" options, /dnd or /afk, it will be fine I guess.

Edit
"be reasonable" concept requires "be reasonable" button at some point.
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Last edited by finisterre#5659 on Feb 6, 2025, 4:09:35 AM
Hope more people will join the discussion and provide better suggestions, as well as wait for an official response.

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