Minions stats are overbloated to compensate for bad AI and its bad...

Minions at lvl 18 are supposed to be balanced for lvl72 ennemies so around T8 Maps, but can already work up to T15


But every +4 lvl you get their stats double.

So they have an exponential power that goes absolutely retarded.


Amulet+Scepter+helmet give +8 level

So now i have minions with 4 time the stats of a lvl72 ennemy going from around 7khp 1k dps (lvl18gem) to 24k hp and 4dps PER MINION!!!(lvl 18 + 8 lvl from items)

So even in lvl15+ maps they dont die they hit like trucks and kill anything in sight.

BUT!!!

They are absolutely retarded they dont react to anything often get stuck in everything and can take many second for selecting a new target.


Minions are too strong in number (should be nerded) but too weak in brainpower (should be buffed).

Also make Minions more interesting

Half the minions dont have activ or for the other half their activ skill is weak/too slow/are not interesting to use compared to just running around!!!


Boost activ skill by making it a group skill.

Cast poison arrow/minon explosion/frost/loigninmag power every minion should rain on the area and not need 8-12activation... its too slow and not powerfull enough
Last edited by Kanjejou#7620 on Feb 1, 2025, 6:19:40 PM
Last bumped on Feb 1, 2025, 6:19:10 PM

Report Forum Post

Report Account:

Report Type

Additional Info