Multiplayer and maps

Figured I'd provide some additional feedback on the topic while I sit dead in a map while my brother finishes it off. So many things wrong with this:

- Unable to rejoin
- Unable to leave, or the map doesn't get cleared for me
- Unable to leave and start a new map, since I spawned this one
- Unclear if the multiplayer penalty remains


This is a multiplayer game, though many will play it solo. Deaths can still have meaning, without the experience being so bad. Make resurrecting cost more portals is an easy fix. It could cost 2x or even 1/2 the remaining. Death could strip map bonuses for the resurrected player.

Absolutely nothing should require the player to stay dead in a map while their party members finish it. That is insult to injury. As soon as a player dies, if they can't return, the difficulty should adjust. No reason for the remaining player(s) force more hardship. We should be able to see the additional player scaling factor in the map details box.
Last bumped on Feb 1, 2025, 6:39:41 PM

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