Sekema No Es minor affliction is ridiculous

Run 4 room trial,get the relic that hides all rooms.Start next run,playing monk CI build,3rd floor 6k honour available and forced to chose between two afflictions I cannot see,get no ES minor affliction instantly bricking my run.Now I have to start all over again just to get another relic.Why would anyone want to do this with the chance that it could just happen all over again.No bad gameplay mechanics.Lose hours of your time purley from bad RNG.

What a waste of time.I love this game but this design is one of the worst I have come across playing games.I don't get a alot of free time to play and this just makes me no longer want to continue playing the game.So frustrating...
Last bumped on Feb 2, 2025, 12:23:43 PM
I post in these threads all the time.
Cause the trials are a shit show.

It's an entirely negative experience.
filled with negative experiences.

I don't bother.
If an access token drops , i zone in don't read the effects anymore
click doors , dont read afflictions, dont read buffs , run right to the exit , don't dodge traps, if i roll them great if i don't who cares.

If i die, ok whatever see ya!

I don't engage with it and treat it like the coin toss it is.
Last edited by Jitter912#4278 on Feb 2, 2025, 7:24:56 AM
Sekhemas is not that hard. Its just full of players that have a hard time making decisions.

You should NEVER pick something that makes your run harder. Why would you ever pick something that reduces your vision - be it range, rewards, afflictions, room types, etc.

If you have to pass on the boon, gold key, etc, then you have to do it. Prioritize survivability. Stop complaining cuz of a bad decision.

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