Wish List
General
- Make pets semi-functional like in D4 where they pick up gold. For now, they just wander around my hideout since they're just a distraction if they come with me to a map. - Auto-sort inventory. Alternatively, have single cell items, like waystones and currency populate horizontally instead of vertically. Most of my inventory re-arranging is moving those to the bottom so I can fit another 2x6 or 2x8 item. - Remove the well. The mechanic to refill flasks was way better in POE 1. - Add a stash to the area in act 3 after passing through the time portal. This would give a place to store items before IDing them and dealing with them, saving two loading screens per trip. - Add a way to mark a node on the skill tree that I'm aiming for. I often forget what my plan was after logging for the night and have to find the target node again. End Game Home Base - Single map portal. Six is just extra clutter. Have a counter in the corner where the map level is displayed for remaining entries. Where death now ends the map, unlimited portals would also make sense for most maps. - Close the portal when I re-enter the map. They're not consumable in this game so no need to conserve them. I've accidentally left the map more than once from accidentally clicking the portal after going through it. - Exhibition locker or stash tab. - Breach stash tab - Zooming the atlas out far enough to see everything, even if it loses any detail, or have a different high level view with functionality similar to checkpoints where we can click an area and bring the regular atlas map there. - Doryani should stock higher than T1 waystones. If you do the math, you would need 4,782,969 T1 waystones to create one T15. In Map - Show remaining monsters when it's below 200 up from 50, or all remaining monsters would be even better. Alternatively, fix /remaining so that it shows the actual number. - Show remaining rares/uniques required to complete the map. - Make waystones drop in the neighborhood of the current level of the map. If I'm running T15, I shouldn't have T1 waystones dropping. - Once an objective is located on the map, it should stay visible. If I find the breach encounter or a ritual, I will almost always complete the map before attempting those. It would be nice to be able to quickly find them again. Even better would be a checkpoint at each encounter. - Make certain things that can kill me more apparent on the ground when there's a gas cloud, especially if it's my gas cloud. I've been one-shot more than once by what I assume are grenades I couldn't see. - Reduce the time things like those purple chaos orbs can chase you around after you've killed the mob that created them. Death and Taxes - When I die, an explanation for what killed me, by how much, and what damage type. That would help me improve my build. - Remove experience death penalty. This greatly reduces my desire to take any risks if I'm more than 15-20% of the way to the next level. - Increase Exp for T15+ maps. I'm level 89 and I'm lucky if a map progresses me more than 2-3%. This is especially frustrating with the death penalty. A middle ground might be to remove all experience from a map if you fail it once, similar to how we lose all tower bonuses or encounters. Last edited by Cinagro#2835 on Jan 30, 2025, 1:31:35 PM Last bumped on Feb 1, 2025, 2:42:51 PM
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Good post, Try to break it up a little bit more for readability in the future for larger suggestions like this that way people can absorb it easier and maybe provide you better feedback on your feedback :P
Had to learn that on my first week here and the results were encouraging. Innocence forgives you Last edited by SilentSymphony#3358 on Jan 30, 2025, 11:11:31 AM
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Agree with a lot of these, think some are unnecessary but not harmful to gameplay.
Maps could certainly be less inconvenient so +1 on pretty much all that stuff. Bartender, your finest ale please.
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" Break up into multiple posts, you mean? |
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" No like maybe add a space between suggestions and you could also group suggestions that are similar or related into sub-topics if you will and adding descriptions for the contents of that section helps a lot too as seen below. ex: FROOTS: -banana isfruit -apple isfruit FOODS: -sausage isgud -bacon melikey etc Just to make it easier to read through, the wall of text can be hard on the eyes sometimes, I like to mention it when i see people putting in as much effort as you did here. Innocence forgives you Last edited by SilentSymphony#3358 on Jan 30, 2025, 11:22:50 AM
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Thanks for the suggestions. Edited and organized.
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lots of things listed are superb if added to the game.
+1!!! |
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