Acendancy Monk Idea "Way of the Empty Hand"

Core Theme:
The Way of the Empty Hand focuses on mastery of unarmed combat, channeling inner strength and precision to deal devastating blows without the need for weapons. This ascendancy embodies the philosophy of self-reliance, using agility, focus, and spiritual energy to overwhelm enemies.

Key Features:
Unarmed Combat Mastery

Bonus: Increases Attack Speed, Accuracy, and Damage when unarmed.
Mechanic: Scales damage based on Dexterity and adds flat Physical Damage for every 10 Dexterity.
Inner Energy

Bonus: Converts a portion of Physical Damage to Elemental Damage (choose one type: Fire, Cold, or Lightning) depending on the skill used.
Mechanic: Gain an Inner Energy charge when using unarmed skills, enhancing elemental damage and scaling with Endurance or Frenzy charges.
Palm Techniques

Bonus: Enhanced Area of Effect and knockback with specific unarmed skills.
Mechanic: Each critical strike releases a shockwave that deals AoE damage, scaling with Dexterity and critical multiplier.
Spiritual Discipline

Bonus: Gain increased Energy Shield and Evasion Rating when unarmed.
Mechanic: Reduces cooldown for movement skills and grants immunity to slows and stuns while moving.

Ascendancy Notables:
Hollow Strike

+1% Attack Speed per 20 Dexterity.
+5% chance to deal Double Damage when unarmed.
Path of Tranquility

20% Physical Damage converted to Elemental Damage.
Inner Energy charges grant 5% increased Attack Damage per charge (up to 5 charges).
Shockwave Fist

Critical Strikes unleash a shockwave, dealing 50% of your Attack Damage as AoE Physical Damage.
Shockwaves cannot be reflected.
Fleet of Foot

+20% Movement Speed while unarmed.
Movement Skills cost no mana and grant Phasing for 2 seconds after use.
Ascendant Spirit

+10% to all maximum Elemental Resistances while Inner Energy charges are active.
Recover 2% of Maximum Life and Energy Shield on every critical strike with unarmed skills.


Ascendancy Name: Way of the Empty Hand
Core Theme:
The Way of the Empty Hand focuses on mastery of unarmed combat, channeling inner strength and precision to deal devastating blows without the need for weapons. This ascendancy embodies the philosophy of self-reliance, using agility, focus, and spiritual energy to overwhelm enemies.

Key Features:
Unarmed Combat Mastery

Bonus: Increases Attack Speed, Accuracy, and Damage when unarmed.
Mechanic: Scales damage based on Dexterity and adds flat Physical Damage for every 10 Dexterity.
Inner Energy

Bonus: Converts a portion of Physical Damage to Elemental Damage (choose one type: Fire, Cold, or Lightning) depending on the skill used.
Mechanic: Gain an Inner Energy charge when using unarmed skills, enhancing elemental damage and scaling with Endurance or Frenzy charges.
Palm Techniques

Bonus: Enhanced Area of Effect and knockback with specific unarmed skills.
Mechanic: Each critical strike releases a shockwave that deals AoE damage, scaling with Dexterity and critical multiplier.
Spiritual Discipline

Bonus: Gain increased Energy Shield and Evasion Rating when unarmed.
Mechanic: Reduces cooldown for movement skills and grants immunity to slows and stuns while moving.
Ascendancy Notables:
Hollow Strike

+1% Attack Speed per 20 Dexterity.
+5% chance to deal Double Damage when unarmed.
Path of Tranquility

20% Physical Damage converted to Elemental Damage.
Inner Energy charges grant 5% increased Attack Damage per charge (up to 5 charges).
Shockwave Fist

Critical Strikes unleash a shockwave, dealing 50% of your Attack Damage as AoE Physical Damage.
Shockwaves cannot be reflected.
Fleet of Foot

+20% Movement Speed while unarmed.
Movement Skills cost no mana and grant Phasing for 2 seconds after use.
Ascendant Spirit

+10% to all maximum Elemental Resistances while Inner Energy charges are active.
Recover 2% of Maximum Life and Energy Shield on every critical strike with unarmed skills.
Synergies:
Combines well with high Dexterity stacking gear and jewels.
Elemental conversion makes it flexible for builds using Hatred, Anger, or Wrath auras.
Works seamlessly with unarmed-specific skills, including those inspired by existing mechanics like Hollow Palm or new martial arts-themed skills in POE1.

Item Concepts
Unarmed monks would benefit from unique items that enhance their thematic strengths, such as Dexterity scaling, unarmed combat mechanics, or spiritual/elemental powers. Here's a list of ideas:

Unique Gloves: "Voidbinders"
Stats:
+50 to Dexterity
Adds 5-10 Physical Damage per 10 Dexterity while unarmed
20% of Physical Damage converted to a random Element (Fire, Cold, or Lightning)
Critical Strikes while unarmed cause an Elemental Nova dealing AoE damage
Flavor Text:
"With every strike, the elements bow to your will."

Unique Amulet: "Breath of the Ancestors"
Stats:
+1 to Maximum Inner Energy Charges
+30% Movement Speed while Inner Energy Charges are active
Regenerate 2% of Life and Energy Shield per second for each active Inner Energy Charge
Lose all charges if stationary for more than 2 seconds
Mechanic: Inner Energy Charges grant a stacking elemental damage aura to nearby allies.
Flavor Text:
"The wisdom of the past fuels the path of the present."

Unique Boots: "Dancing Shadows"
Stats:
+40% increased Evasion Rating while moving
Gain Phasing while using unarmed movement skills
+20% increased Attack Speed while unarmed
5% chance to Dodge Spells and Attacks per 10 Dexterity
Flavor Text:
"They strike at your shadow, but the shadow is already gone."

Unique Belt: "Chain of the Lotus"
Stats:
+50 Dexterity
Adds 15-20 Physical Damage when unarmed
+1% Life Leech and Mana Leech per Inner Energy Charge
Reduces all Physical Damage taken by 5% while moving
Mechanic: Movement Skills leave behind an ethereal lotus bloom that explodes for Physical and Elemental Damage after 1 second.
Flavor Text:
"Every step is both your defense and your offense."

Unique Jewel: "Spirit of the Palm"
Stats:
Adds +20 Dexterity
10% increased Area of Effect for unarmed skills
+5% chance to deal Double Damage when unarmed
Gain Inner Energy Charges twice as fast but lose them twice as fast.
Flavor Text:
"The palm knows no weapon, but it knows the world."

Heavenly Strike
Type: Melee, AoE, Unarmed
Mechanic:
A devastating palm attack that creates a shockwave, dealing Physical and Elemental Damage. For every 50 Dexterity, the shockwave's radius and damage increase. If you have Inner Energy Charges, the skill gains bonus Elemental Damage based on the charge count.
Mana Cost: Medium
Flavor Text:
"Your strength descends from the heavens, striking both body and spirit."

Lotus Bloom
Type: Channeled, Utility, AoE, Unarmed
Mechanic:
Channel to generate ethereal lotus petals that orbit you. When the channel ends, the petals explode, dealing Elemental Damage in an area. Each second of channeling increases the explosion’s radius and damage. Additionally, enemies caught in the explosion are Blinded for 3 seconds.
Mana Cost: High (per second of channeling)
Flavor Text:
"Each petal tells a story—one of silence and destruction."

Spirit Step
Type: Movement, Utility, Unarmed
Mechanic:
Dash forward invisibly, leaving behind an ethereal copy of yourself. After a brief delay, the copy explodes, dealing AoE Elemental Damage. Grants Phasing for 2 seconds, allowing you to move through enemies and obstacles.
Mana Cost: Low
Cooldown: 3 seconds
Flavor Text:
"They strike at your shadow, but the shadow is already gone."

Fists of Eternity
Type: Melee, Multi-strike, Unarmed
Mechanic:
Perform a sequence of three powerful strikes:
First Strike: Delivers increased Physical Damage.
Second Strike: Converts 50% of Physical Damage into a random Elemental Damage type.
Third Strike: Unleashes a powerful AoE shockwave, dealing a combination of Physical and Elemental Damage.
Mana Cost: Medium per strike
Flavor Text:
"Each blow teaches a lesson of patience and mastery."

Tempest Flow
Type: Channeled, AoE, Unarmed
Mechanic:
Channel a powerful storm that surrounds you, dealing consistent Physical and Elemental Damage to nearby enemies. The storm grows stronger with each second of channeling, increasing its radius and damage. Upon release, the storm explodes, dealing massive AoE damage.
Mana Cost: High (per second of channeling)
Flavor Text:
"The tempest flows through you like a river."

Echoing Palm
Type: Melee, Utility, Unarmed
Mechanic:
Strike an enemy, leaving behind a delayed "echo" that detonates after a short period, dealing Elemental Damage in an area. The explosion scales with your Inner Energy Charges, with more charges increasing both the radius and damage.
Mana Cost: Low
Flavor Text:
"Your hand is a weapon of time, striking both now and later."

Binding Winds
Type: Utility, Crowd Control, Unarmed
Mechanic:
Create swirling winds that immobilize enemies in an area, pulling them to the center over 1.5 seconds. The radius and pull strength increase with your Inner Energy Charges. Immobilized enemies take increased Elemental Damage from other attacks while affected by Binding Winds.
Mana Cost: Medium
Flavor Text:
"The wind doesn’t ask; it simply acts."

These skills are designed to synergize with the Way of the Empty Hand ascendancy, emphasizing mobility, unarmed precision, and Inner Energy Charge mechanics while offering versatility for both crowd control and high-damage attacks.


Last bumped on Jan 27, 2025, 6:36:45 AM

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