Are auras from sceptres suppose to take up spirit?
I upgraded to a different sceptre from 2 skele knights to Malice aura with increased spirit amount thinking I was going to have more arsonist. My surprise is that not only did I not more arsonist but even less! I gained 30 spirit but lose it or it gets reserved for this sceptre. I thought skills from weapons were free?
Last bumped on Jan 24, 2025, 12:26:58 AM
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by chances do your old scepter have + minion skill level? the higher the minion skill the less spirit it consume...
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yes it does, also I realized the more supports I put on malice, the more spirit. I always thought all sceptre skills were free..regardless supports, oh well.
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wait, malice from sceptre reserves mana? i was going to transition from a rattling one, but not now. this sounds like a bug- rattling sceptre skeleton have no reservation
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" Only if you put any "additonal spirit cost" supports in it. |
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" ah ok, nvm then lol |
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Malice on my setting doesn't seem like reserving any spirit.
I could put 3 supports (10+15+20) when I had 13 spirits leftover (no warning or reset on other settings occurred). I see those support's effect on malice's detail info tab but I'm not sure if it does anything. Edit Malice does not give warning when putting a support that costs more spirit than you have. It just goes off along with the effects and costs from support gems all at once. (If I have 15 spirit and put a support with +10 spirit on malice, malice keeps working and reserves 10 spirit. If I add another +10 which is 5 spirit over than I have, the buff goes off and my spirit leftover comes back to 15.) Context I use weapon swap. (WS1 with omen sceptre, WS2 with wand) When I change the skill setting, the game tries to avoid conflictions. For example, it shows what conflictions are occurring when holding a support gem on the cursor, like "you need xx STR (you have yy)" or "you need XX spirits (you have yy)" Or deactivates/activates existing spirit skills to match the new condition when I made conflictions by weapon swap. For example, increase the number of summons on Weapon Set 1 ("0" was set on WS2 before) -> previous setting is cancelled and new setting is shared in both WS1 and WS2 -> Swap weapon -> confliction. The game did nothing random during the process. (I should not be able to put spirit supports without spending spirits but at least I can "always" put them under current setting :P) Verification - 189 max spirit on a Invoker with "Lead me through grace..." passive (Ignores additional spirits on items). - WS1 quarterstaff, WS2 Omen (Malice) sceptre with 134 spirit Spirit Skills -WS1 spirit 4/189 Ghost Dance (30) Grim Feast (30) +accuracy (10) +life on kill (15) Combat Frenzy (30) +mana regen (10) Herald (30) Wind Dancer (30) -WS2 spirit 64/189 Herald and Wind Dancer is canceled due to incorrect weapon type. The red circle (malice) appears on the ground with WS2. Seems Malice itself does not use spirits ? Stop Bombing /Flu_prevention_mode ON Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru Last edited by finisterre#5659 on Jan 24, 2025, 5:38:06 AM
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