Global shared market dosnt feel right

I dint played much poe1 but Ive playing a good amout of poe2 (300 hours by now and reached T13 with 3 characters) and am enjoying most of it but I think the global market sort of ruins the experience.

On the first few days market experience was probably really good, you would get a bit lucky, find an item with sort of good modiffiers and you could sell it on market for at least 5 ex, but after a few weeks the market is collapsed.

You would need to be EXTREMELY lucky to find an item worth more than 2Ex before T10 maps so all rares just feel like picking up trash to sell them for a little of gold, and of course most of the times it wouldnt be worth to use orbs to add modifiers to them either because there is already a better 6 modifiers at the market for 1 exalt.

So looting and crafting feels useless 99% of the time and items from market feels more like borrowing, you can spend even 1 div on a mid level weapon use it to rush all content and sell it for the same price once you reach an higher level.

I think one good way to fix all this would be to add an option to play on small servers maybe with 150-200 people (I know it feels like a big number but there will be some players that stopped playing after 1 day or after 1 week, so after 2 weeks there will be probably 100 players left and I feel thats a good number for a healthy economy.
Last bumped on Jan 23, 2025, 4:27:17 PM
We need a more efficient pricing (and repricing) system. Being able to efficiently and accurately price your merchandise could lead to faster turnover and maybe, just maybe, less RMT’ing.
Last edited by N3vangel#0037 on Jan 23, 2025, 4:23:22 PM
In POE1 u can create private leagues, your own server and economy: https://www.pathofexile.com/private-leagues/create

I would think they will add this after EA since it seems to be a good source of income.
Last edited by SteamSkullerR#7239 on Jan 23, 2025, 4:27:44 PM

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