Poe2 idea to make it best arpg ever
Diablo 2 is the gold standard, "theres something about that game that cant be explained"
Ive been pondering this for a few years now off and on. Ive come to the conclusion that there are a couple key features that made D2 the epic game that it is/was, and it is not just nostalgia. Poe1 has some excellent additions to arpg, poe2 as well. One question I always run into games like d3, d4, poe1, poe2, is why? Why farm when I have a solid char, I "could" spend 300 divs to make him better but "why", when I can do all the content already. At some point all these games bump up into a wall, a motivation issue. D2 transcended the motivation issue by being a wild wild west type game. You could join public games to get better loot, at the potential risk that someone would talk crap and hostile you. You had a few options, leave, fight, stand up, defend, ect. This kept the player in a constant battle for being better, because anyone can kill the arbiter, but who can kill the player that kills the arbiter, its another player. poe2 has terrible p1 loot. Play with a few friends and things start to spice up. Poe2 needs to implement public lobbies with hostile capabilities. Maybe up to 8/16/32/64 players? Where anyone can join anyones HO and join any maps/content. But which mobs get infinately harder and drop infinately more loot. So a player could join a 32 person game, and his mobs would drop 32x more than p1, but would be 32x harder. along with being able to have a 32 person party trying to kill mobs in 1 map. The risk would be getting hostiled and killed and losing your gold/item or defending yourself. This would make players want to find builds that can defend themselves, also would motivate players to keep upgrading and spending currency, because theres ALWAYS a bigger fish. ofc it would have to be setup in a way that the top 5% of players could not farm the lower 95% On top of this wild wild west, and vigilatne justice system (perhaps bounties, and mandatory duels if the bounty hunter challenges you, with ex/div payouts) I would expect a pvp matchmaking system integrated into the game. This would propel poe2 into history as being the best arpg game of its time. tldr; integrate public player count and a hostile system with risk/reward via other players. Bring pvp matchmaking and a rating system. Maybe 1v1/2v2/10v10 idk Last bumped on Jan 23, 2025, 1:59:34 PM
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