Map Completion (checkpoints)
This is obviously a work in progress and hopefully you'll change to something better eventually.
But a better band-aid would be appreciated. Despite the couple of improvements hunting down stray rares remains the most consistent annoyance in the game. In general, once we get all the rares revealed, please allow teleportation to all checkpoints. For more or less linear maps, instead activate them all once we activate the final checkpoint. For maps with very few monsters like crypt where they are revealed almost instantly, consider a lower reveal value but still allow teleportation once the number is reached. Walking around through emptied areas isn't the fun part of the game. Last bumped on Jan 22, 2025, 10:17:31 AM
|
|