Question about weapon swap, weapon set passives and skills.
I realize when a skill is used, it takes into account the weapon it is set to and the weapon set passives assigned to it automatically.
My question is about what happens to skills that remain active or on the ground and continue to do damage or trigger passives or alter damage of other skills while they're active? Does the skill when first cast automatically store the weapon set passive nodes and weapon set weapon information when affecting other skills, retaining its most powerful form? Or does it go back to taking the information from the new weapon and the new weapon set passives which aren't ideal for it and likely remove some of its most powerful passive nodes? This is a really important question for my build because if it doesn't retain the power and information from the original weapon and passives then it'd probably be better to not use the weapon set passives. If they programmed it to snapshot that information and use it for that skills instance that would be smart, super cool and useful. Not sure about the logistics of how much of a load that would put on their game engine. Does anyone know this answer? Last bumped on Jan 22, 2025, 2:03:07 PM
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" Yes. |
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" Debuff & any related improvements to these debuffs don't go away or weaken if they were tied to the Weapon 2 and you weapon swap . Any type of buffs to you tied to Weapon 2 will go away after weapon swap , permanent buff of course but also those that were triggered with a duration ( such as +X when consuming Power Charge ) . ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057 |
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Well that sounds like good news for me because I'm using a fire staff to cast firewall with weapon set passives to boost it and then swapping to lightning staff with lightning passives and I was hoping I was still getting the extra fire bonuses from weapon and weapon set passives from when it was originally cast as the projectiles go through the firewall and damage and ignite targets. If it didn't work like that then I'd do more damage by not using weapon set passives.
Does this situation still function as you mentioned? They store all the relevant information on cast for anything regarding the skill and keep it for the duration? |
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