This build is tailored for gamepad controls ( PS5 ) and fully farming Endgame : T15+ Breach , Pinnacle , etc .
It is a low investment build :
- you can go from the start to the very end without having to level up an entirely different build
-
fancy 10 div gear are not required here , Polcirkeln / Arvil are cheap to get & likely to drop but
skippable if you SSF
- finally the build is rather easy to pilot and is
not a glass cannon
Keep in mind i am still optimizing it at the moment ...
SKILLS
Pack Eraser =
Ice Strike & Charged Staff
IS Support Gems = Primal Armament , Martial Tempo , Ice Bite , Concentrated Effect , Cold Infusion
CS Support Gems = Overcharge , Conduction , Coursing Current , Cold Exposure
This is the core skill that wipe Mobs & freeze Bosses , IS has to be a high volume attack ( +Attack Speed with +Level Melee Skills ) but going too far will empty your Mana like crazy during Bossing ... this build got safeguards against this though . CS is there to give a longer reach to your melee & proc debuffs ( Cold Exposure & Shock ) , it's not here to buff IS itself through the +Flat Lightning Damage so this build only got 3 Power Charge .
Power Generator =
Hand of Chayula , Combat Frenzy , Resonance
HoC Support Gems = Sniper's Mark , Profusion , Hypothermia , Hex Bloom
Given the need to generate Power Charge :
1) passively during Mapping
2) reliably during Bossing
the build go through the Frenzy Charge > Power Charge conversion .
Combat Frenzy will passively generate Power Charge on Freeze during Mapping and allow Charged Staff to be constantly up even with base +Skill Duration & base 3 Power Charges .
Hand of Chayula is the only Skill being tied to Weapon 2 ( Unarmed + Arvil's Wheel ) , it's here to trigger tons of debuffs when you Dash into melee :
- it will grant 1-2 Power Charge in the first seconds of a fight for activating Charged Staff ( Sniper's Mark -> Crit Attack -> Charged Staff ) then Combat Frenzy will keep generating more Power Charge
- it will Blind with 150% effect everyone around the target you Marked
- it will make a Boss unable to Crit ( to be used before his Ultimate Attack sequence )
- it will apply Cold Curse to the initial target , then snowball that Curse to nearby targets on Death ( mandatory for high tier mapping )
- it will get a huge Skill Duration for both Mark / Curse ( between 15-20 seconds easy to refresh ) due to Arvil's Wheel & Passive Tree .
IMPORTANT NOTE : +Curse Duration does not work at the moment , that's why my Passive Tree goes for +Skill Duration ( Preservation , Arvil's Wheel ) instead of picking Fated End . Once GGG fix Curses , i will re-balance accordingly .
Screen Eraser =
Herald of Ice , Polcirkeln , Hex Bloom
Support Gems = Ambush , Super Critical , Innervate , Shock Siphon
Herald of Ice will chain-trigger even on high tier Maps due to Polcirkeln + Hex Bloom combo , all that is needed here is :
1) Dash to an enemy with Hand of Chayula ( see the aforementioned debuffs )
2) Kill it with Ice Strike + Charged Staff
3) Herald of Ice will proc against nearby targets ( Polcirkeln )
4) Cold Curse will proc against nearby targets ( Hex Bloom )
5) Once everything at range is dead , dash to the next Pack & repeat
Boss Eraser =
Tempest Bell & Eye of Winter loop
TB Support Gems = Heavy Swing , Splinter , Armour Explosion , Soul Thief
CoC Support Gems = Eye of Winter , Wildshard , Exploit Weakness , Inspiration
Mapping is a non-issue for the average Herald build , but Herald rarely trigger against Bosses so the answer is of course the Tempest Bell ( on steroids ) :
1) Dash to a Rare/Boss with Hand of Chayula ( see the aforementioned debuffs )
2) Freeze the target
3) Proc Charged Staff ( you got 1 or 2 Charge from Hand of Chayula + another Charge from Combat Frenzy )
4) DROP THE BELL
5) Do crits with Ice Strike ( Cold will buff the Bell )
5) Do crits with Charged Staff ( Lightning will buff the Bell )
5) Do crits with Tempest Bell itself , debuff Physical Res & trigger Armour Explosion ( Fire will buff the Bell )
6) Cast on Critical will spam Eye of Winter
6) Eye of Winter will consume Broken Armour = Armour Explosion loop
6) Eye of Winter will spam +Crit Chance buffs
6) Eye of Winter will spam Shards
on the Bell
6) ...
7)
BELL GO BRRRRRRRT
With
regular gear the Bell will reach easily the
X Million(s) DPS range . That will turn into red pasta anything that is not a Boss , will insta-delete most of the regular Bosses ( we're talking several millions of DPS /second ) and will cripple Pinnacle Bosses to the point those fights are ended in 30 seconds .
Defenses & Mana Substain =
Meditate , Chaos Inoculation , Wind Dancer , Mana Remnants , ...
WD Support Gems = Culmination & Inevitable Critical to make the attack really mean
Meditate Support Gems = Additional use , less Cooldown & everything related to Stun
Due to the insane mana consumption of
Ice Strike + Bell + Eye of Winter the build rely on 3 mana substain methods :
- Mana on Kill + Mana Flask ( no shit )
- Mana remnants thanks to Crits from Charged Staff which means during Mapping Mana become a non-issue
- Mana Leech from Phys Attacks on the Bell itself ( Soul Thief ) which means during Bossing you can manage to go into BRRRT mode
Bear in mind Eye of Winter is not there for damage (
do not upgrade this Skill , ever ) , and going too far with +Attack Speed buffs or +Level to Melee Skills will unnecessarily cripple you during BRRRT mode ( +Damage is fine already ) which is something i am still tuning right now .
Regarding regular Defenses , you need at minimum 4K of ES and 80% of Evasion . Meditate will grant Double ES before & during any fight
as long as Evasion is high enough to avoid ES recharge being interrupted . 150% Blind from Hand of Chaluya + Wind Dancer are there to keep being swarmed and maintain Evasion high enough for most Mapping to be done without having to constantly recharge the ES .
Chaos Damage & most DoTs which cripple ES or Evasion will be a non-issue thanks to Chaos Inoculation & Heartstopper .
Regarding the absence of Grim Remnant : it is useless during Bossing , high Evasion + Meditate makes it redundant during Mapping especially with Shock Siphon being tied to Herald of Ice ( to maintain ES at base value when ES is no longer Overcharged ) .
PASSIVE TREE & GEAR
https://maxroll.gg/poe2/passive-tree/ege5g05t
The build rely on
5 Spirit Skills for a total cost of 220 Spirit so a high defense Body Armour is important here . If you can't manage to reach 220 = drop Mana Remnants & limit Mana Consumption .
The 2 uniques being used here ( Polcirkeln / Arvil ) can be down to 1 once Curses are fixed . Mapping is very easy to do here , Polcirkeln is here to do it
faster .
Most important piece of gear is the Warstaff of course , mine got a base DPS of 560
only ( got that for 50 ex ) . To have Mana Leech from Phys Attack on the Staff / gloves is
extremely desirable during BRRRT mode ( so far i tried with Soul Thief alone but that's not enough ) . A 400+ DPS Warstaff can be easily acquired through farming / crafting and it will be more than enough to reach T15+ .
Distilled Amulet i choose to go with Dampening Shield ( +ES , +Stun Threshold ) , which was costly to get but worth it for CI which doesn't want to bleed away passive points .
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057