ARMOUR is an impending catastrophe. 4 of the remaining 6 characters use it...
And of those 4 characters, 3 of them use armour as a hybrid.
As long as armour scales with hits, hybrid characters that use it won't get ANY use out of it, given it's basically useless without a lot of investment. Evasion and Energy Shield at least give you something even in small amounts, scaling linearly you with investment, meaning hybrid characters can comfortably decide to keep their defenses hybrid. A character with armour as a hybrid get absolutely zero benefits at small amounts, and are far better served just going pure evasion or ES. It doesn't seem so bad right now because it only affects the warrior, and the merc can just spec into evasion, but eventually half of all characters will use armor by default, and it's going to be a major problem. Last bumped on Jan 21, 2025, 2:32:28 AM
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They probably won't even attempt to fix it before releasing these said characters. Templar and druid are str/int btw, they will be fine with es/armour gear and adamant recovery even without fixed armour.
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not sure how much different they made armour from poe1 but AR+ES/EVA hybrids were really strong in the end game
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Armour / energy shield hybrid seems like a valid choice right now. So I think the future characters that would tend to use it would work well.
Armour is not "broken", it simply is what it has always been, merely one layer of defense. I think the fix is putting life bonuses with regeneration nodes so life / Regen should equal energy shield. My fear is they nerf energy shield without changing armour and it bricks the warrior because the warrior will rely on energy shield to be able to tank. |
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It's a terrible layer of defense. It's insanely restrictive.
It ONLY blocks physical hits that are ALSO low damaging hits, and ONLY when scaled high. On top of this, enemies getting elemental conversion and or armor break as map modifier is extremely common. I don't see evasion or energy shield bypass or shredding modifiers on maps, do you? Not only this, but it causes a massive problem for player offensive that has plauged Dark Souls for years; split damage. If you take a skill that converts 80% to fire, that 20% remaining physical damage is going to be obliterated by enemy armor. |
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" Burning ground, monsters have increased accuracy, temporal chains.. No elemental conversion modifiers, assuming you mean extra damage as, and that hurts everybody. But people seem to have this idea that armor alone should be enough against everything, On my warrior I have armor, +max resist nodes, regen/leech and reduced damage from critical hits and he feels super tanky, and I don't get stunned and frozen all the time. |
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" that random blues and rares can have armour break modifier with no visual indication is actually d4 level of game design |