Failed Map Nodes: Economy Exploitless Bricking Solution?
Instead of clearing the Node of content, apply a 10% penalty to each precursor Mod on the node for each failed attempt, and on the failed node plus each node immediately adjacent to it, randomize the distributed events and subtract one event at random from one of those nodes.
This makes it impossible to plan looping deaths on a cluster of fixed loot bonuses while still providing a penalty that's lesser than a completely bricked node. Last edited by Th3Fall3n0n3#6762 on Jan 19, 2025, 7:40:02 PM Last bumped on Jan 21, 2025, 10:34:49 PM
|
|