Lost Towers are ALMOST Perfect...

There are two VERY desired changes.

1) Differentiate the towers that are cleared and do not have a Tablet in them. (Green Base without the lit beacon would be ideal)

2) Show the players the Tablet that they installed in their captured and activated towers. The data is already there, just add it to the ToolTip like you did with Biomes.

-- Providing opinions since I was old enough to tell my sister she was ugly.
Last bumped on Jan 22, 2025, 10:31:08 PM
And..

3) PLEASE let us toggle the tower influence rings on/off... The Atlas looks fantastic without the illusion of pollution all over it.

-- Providing opinions since I was old enough to tell my sister she was ugly.
I would like to also see towers no longer be a node that has to be run. Or be rewarding in some fashion. They can't have any mechanics other than corruption, they are super short, and there is no requirement to clear them. The only benefit is to push the button ASAP so you can slap in a tablet and go find real rewards.
Not sure if you have played since the 0.1.1 patch, but the new maps are very nice. Yes, they are shorter than most of the full maps, they're still larger than Crypt, and I'm getting plenty of reward from running them. Since the patch I have treated them like any other area and run them with T15 waystones, (NOT super-juiced) I have gotten a Divine and a Perfect Jewelers Orb...

-- Providing opinions since I was old enough to tell my sister she was ugly.
+1 on op's points

To the previous person, I agree. I have ran a few bluffs with random t14 rare waystones from stash and I too had a few nice drops. It is also very linear and has density.

The new lost towers however are much worse than the previous one except for the roofs not obstructing. They are empty, long and I have no clue where to go.

I too would like them to be interesting in some way or otherwise just remove running the map and just let us put they tablet in.

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