Endgame is boring... For now.

Despite enjoying the aspect of hunting towers down, slapping tablets into them, and running some maps in their influence. The limited variety in map types is limiting the enjoyment of endgame content dramatically.

I typically play one build for a league, so I am not to keen on rerolling and slogging through the campaign again to get bored again.

I know from my experience in the game development field, that this all needs time to cook.

However, these are some feedback points I can offer to go beyond that cooked time.

As much as I understand Increased Rarity on gear, I firmly believe it should be removed from the rare/magic mod pool on items and add it as a passive buff when waystones and tablets get mods on them.
There is enough axis' of power and constriction in the game, increased rarity doesn't need to be one. I Like the cost for reward concept, so I am totally in line with loading those passive mods in difficulty enhancing affixes only.

Uniques, despite being something to help bring emergent gameplay, I think they should have something more to them. Like ways to unleash power in them, or tiering to them, so they can contain better mods where it makes sense. Like a higher tier lifesprig having more than +3 levels. Or just the typical affixes (that can be on rares) having some tiered upgrades. So a unique that offers a resistance can have decent offerings instead of garbage.

And the pipedream ask is allow crafting on skillgems. Even if it is just orb slamming, I think it is a great place to add multiple ways to add emergent gameplay. Even if the mods are similar to weapons or armor. Or they could add some new gameplay, like changing an element of spark, or converting its damage in some amount to something else. Or add a completely new mechanic, like having the spell have aoe explosions when the spell ends or something.

And as a final, wildshards should be 100%. Take my sire away for a 1 in 5 sire? Shame :D
Last bumped on Jan 23, 2025, 3:36:16 PM
To be honest, I never understood why a game like POE isn't making some kind of scaling dungeon in endgame so updating and keep grinding your characters in strandard still relevant even after a build nerf; plus you also can actually flex your cosmetics and dps to a group of friends with which you enjoy playing hard content.

Lost Ark is a great exemple, maybe a little bit too focused on dungeons - hence the community toxicity - but I think GGG can find a middle ground here.
Last edited by Elséa#1156 on Jan 22, 2025, 4:26:57 AM
I would like it if there were ways to have higher tiers of endgame maps/waystones. I can understand if they were to say 100 is the highest, since characters can go to 100. I just think they run low on axis of power controls to make it matter. Like high delirium and deep delving (from poe1); the mobs get a blanket set of damage reduction to where you are doing 1% of your damage or less, and players can still explode them as if they didn't have billions of hp.

It would be nice if every league added a new layout to the mix. Even with 1, it adds quite a bit of variety over time.

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