dying on maps?
Why can't you continue a map if you die? What's the reasoning behind this design choice? Losing all the bonuses, experience, and the waystone just for dying feels really punishing. I like to relax and enjoy the game with a drink in hand, which sometimes leads to dying, lol. If I wanted to be fully focused all the time, I'd just play hardcore.
But seriously, why is it like this? It’s a video game—it’s meant to be fun! Right now, this feels like one of the most discouraging aspects of the game by far. Last bumped on Jan 19, 2025, 12:04:46 PM
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