Orbs should be auto-looted
I believe Orbs of all kinds should be auto-looted when you walk over them. It's something everyone picks up and wouldn't want to leave behind, thus it only makes sense to be able to loot them as you run over them.
Having to click on every orb to loot it can also get quite tedious. Just wanted to throw it out there, I think it would definitely be amazing if it was possible. Last bumped on Jan 18, 2025, 10:55:41 PM
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For doing it, we would need separate inventory for mats, like in D4, I'm in!
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They have that in the chinese poe1 and it completely changes the values of currency. Basically everything becomes devalued except for the rarest orbs. How willing players are to pick up items is a large part of what gives them their value.
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I will oppose to this honestly
auto loot makes me "not care" about loot, there is no real excitement and thinking go through your head when item dropped, especially in games that we are less familiar with / new to ... you will just ended up all sort of junks in your stash without understanding any of them. That is what happens when I played some other games with auto loot function. |
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Will never happen. There have already been countless discussions about this topic. It's a dead horse by now.
Like already stated it would completely devalue currency items while mapping. Also, at some point you will hide most of them anyway. |
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I see the point some of you are saying about currencies losing value since looting them would be easier. It does make sense and I didn't see this point before.
I do want to say that this thought was for ORBS ONLY, no other items. My reasoning was that since they're used as a trade currency anyway, it should be like gold where you don't need to pick it up to loot it. I should add, I've never played PoE1 and only got into this game within the last few weeks, so forgive me if I'm bringing up an old topic :D |
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" If this is referring to my post. I only meant it as information, not criticism. Just an fyi. |
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" All good, friend. :D |
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"easy come easy go" human nature things. If its vacuumed you're far less likely to assign value to it.
Anything you want to feel important (an "item") needs a "do I care to pick this up" moment. If you want that moment you kinda have to have it be manually picked up. "oh that could be a big upgrade" is absolutely a key part of how ARPG's are supposed to work. So anything that needs to be manually manipulated (put into an equipment slot, crafted on), should also be worth picking up. It's also important that it shouldn't drop so often that this feels like picking up pennies for little gain. (Transmutes) but this is vastly skewed by trade SC versus other modes. This is also a big reason why Clear speed meta in POE1 ruins the ARPG and devolves it into a mindless space ship shooter game (which is a genre where hoovering up powerups is the norm). Any item you want to have that "oh this might be something cool" as you hover over it. Should always be manipulated because that is one of the very few ways to "feel authentic". This tells you why scrolls are interesting, they give a second dopamine hit thats no possible without them. Example: the hooded one will ID all, but I still keep scolls and use them immediately on items that might be a big deal. I don't want to wait to "efficiently" ID the whole lot, because of the dopamine hit. Eliminate ID scolls: eliminate dopamine hit Eliminate loot pickup: eliminate another dopamine hit Less dopamine hits = more like D4 But there is a place for autolooting. There's a great way to think about autolooting which is: Anything that isn't interactive in some important way, that doesn't need to be "manipulated" put somewhere specific or crafted on: can and probably should be vacuumed. gold, Asurite, Sulphite (POE1) MetaMorph samples (RIP) Prandus coins (RIP) All great examples of "currency" that has no interaction. You don't need to manipulate it, its automatically summed up, it doesn't take inventory space (usually) and the use of it is automatic. Tbh GGG regularly gets this wrong and has to be reminded of it multiple times per year. I've already named one (MM samples) but there's all sorts of other cases of this because they don't have this as a "lessons learned" best practice so they keep recreating this same wheel (Archnemesis and several other recent examples that I'm not remember at the moment) There are downsides to auto loot. It can create that same tedious problem that its supposed to address. Games like Valheim and Terraria end up taking the "pick things up" tedium out, but they saddle you with "clean the trash out of my inventory" tedium on the backend. These can lead to MORE TEDIUM THAN MANUAL PICKUP, and are at least (at a minimum) literally the same tedium, just happening at different times. So because I can walk past an item and decide to not pick it up in the better loot system design, I can mitigate tedium. Autoloot in Valheim and Terraria proves why a hybrid system is superior. I can also turn autoloot off in those games but both games have very fiddly (too many pennies and too small) poorly abstracted ground loot which means without autoloot you will constantly find yourself running out of things that you should have. This mean the "inventory management" loop tedium is actually MUCH HIGHER THAN A WELL DESIGNED HYBRID. These games serve as superb examples of why autoloot is not automatically a good thing and should only be used in games where: A. you don't care if players feel like items are valuable or authentic (FPS stim packs or ammo) such as games where loot is more of a resource than "gear" or B. used judiciously such as with "pennies" or non interactive currency and your whole game is designed with it in mind and balanced superbly to avoid the feeling that loot is an annoying thing, instead of an exciting thing. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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I honestly wanted auto currency pickup too, but seeing some of the comments about devaluing currency. I get it now.
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