Please give us the option to replace the Corruption Rare Death Effect with Cosmetic Rare Finishers
First, thank you for reworking the on-death corruption effect of rare monsters, it's less laggy and awful to look at. It used to be tied to the corpse of the monster, so you could detonate the corpse or portal out to remove it. Now, it's tied to the area they die and does not go away.
However, it still obscures rare finisher effects, which are tied to the monsters corpse and disappear when corpses are destroyed or on portaling out. And it's still really jarring on sandy or light colored map tiles. So the option to replace it with rare finishers is perfect, because they will now stay in place of it. So builds that destroy corpses can enjoy their finishers and those who don't like the effect can replace it with something else. Last edited by ALuckyPizzaGuy#2212 on Jan 17, 2025, 6:29:30 PM Last bumped on Jan 17, 2025, 6:25:15 PM
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