Consider not bringing back on death explosions from rare's minion monsters

Title.

In the hotfix 2 for the patch 0.1.1 you removed the explosions spawned by rare monster's minions due to them being invisible. Hotfix also says that it is temporary. It should stay permanent.

My reasoning is this: Having done maps for an entire day with that fix applied I can safely say that my enjoyment of the game has increased tenfold by not having to watch for the resudue of the things I kill and I only have to worry about fighting currently alive monsters. I don't have to wait 5 seconds before approaching to loot. I don't have to wait 5 seconds before walking through a narrow corridor because a pack left behind a bunch of exploding circles. Things that have only added artificial "gotcha" difficulty should not come back to the game. A dead monster should not be more dangerous than an alive one.
Last bumped on Jan 17, 2025, 4:01:49 PM
Although they will never admit it, this particular issue is their "solution" to OP builds. It's literally the only thing that can kill OP builds outside of some boss slams.

GGG would rather use this cheap as method as a "balance from Wish" kind of thing instead of properly balancing the game.

They will bring them back.

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