POE 2 average player earnings?

How much exalt and divs does the average player make lets say an hour?

Also any tips on how to get more POE 2 wealth? I seem to always be poor even though I am running through T15 and T16 maps that are juiced with monster density and rarity and quantity.

Also not found any logbooks and found one ritual boss items but didnt have enough favour to get it (roughly 2k earned and it cost 3.5k), or not had enough splinters for breach or similacrums for delirium and I have 200+ hrs over all and probably 100+ hrs at end game.

My total early access wealth has been around 5 div over a month and half.

Edit to comments:
It seems the consensus varies. Some think a div an hour for an average player however some say 1 to 5 div through 200+ hrs of game and this is my experience too. I have 120% magic find and running quantity, rarity, T15 corrupts and T16 and doing all mechanics I can. I would not consider myself the average player being able to put many hours into this game (its all I am playing currently).

I think the end game needs to be sped up for special atlas points to get the ball rolling. something like more shards for all the end game content to do crisis bosses for each of them.

Should not take 300+ hrs to get like 2 points into each endgame atlas tree.
Last edited by Nerdynath#0995 on Jan 16, 2025, 1:49:26 PM
Last bumped on Jan 16, 2025, 2:38:19 PM
I get probably a couple of div an hour pure currency general mapping on an effective build focusing on breach but a few subnotes

If you got a boss token on a ritual defer it you don't need to buy it outright, they usually cost 2-3k so about 500 to defer. Always use your rerolls to fish for them even if you see one you can just reroll and defer it again (or maybe see another)

Breach is S tier for most stuff, breach rings can be value at 82+ they are also where my raw div drops usually come from, most breaches have more monsters than the rest of the map combined.

Delirium is garbage most of the time, GGG are increasing splinter drops by 20% by my reckoning that means 0 extra splinters per delirium - I think i've had above 5 once. If you get lucky and get a good oil (or whatever they are called in 2) its value but the rest is mid.

Logbooks are pure rng, I'd probably say spec the 1 big explosion so you can do them faster but I mostly ignore.

By value ritual is the best, then breach, then a massive gap to the other two.

As for general loot I don't pick it up, this is personal taste as I have friends that find good drops occasionally but I did a character from 1-92 where I Id'd every single rare crossbow on the way and I didn't find even one worth more than 10ex. Loot is unbelievably bad for me and just not worth the time to interact with except specific circumstances.

Be fast, be efficient and get 100%+ rarity. Oh and I guess I run corrupted maps most of the time as i'm fishing for 16s but you sound like your doing that already.
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I get probably a couple of div an hour pure currency general mapping on an effective build focusing on breach but a few subnotes

If you got a boss token on a ritual defer it you don't need to buy it outright, they usually cost 2-3k so about 500 to defer. Always use your rerolls to fish for them even if you see one you can just reroll and defer it again (or maybe see another)

Breach is S tier for most stuff, breach rings can be value at 82+ they are also where my raw div drops usually come from, most breaches have more monsters than the rest of the map combined.

Delirium is garbage most of the time, GGG are increasing splinter drops by 20% by my reckoning that means 0 extra splinters per delirium - I think i've had above 5 once. If you get lucky and get a good oil (or whatever they are called in 2) its value but the rest is mid.

Logbooks are pure rng, I'd probably say spec the 1 big explosion so you can do them faster but I mostly ignore.

By value ritual is the best, then breach, then a massive gap to the other two.

As for general loot I don't pick it up, this is personal taste as I have friends that find good drops occasionally but I did a character from 1-92 where I Id'd every single rare crossbow on the way and I didn't find even one worth more than 10ex. Loot is unbelievably bad for me and just not worth the time to interact with except specific circumstances.

Be fast, be efficient and get 100%+ rarity. Oh and I guess I run corrupted maps most of the time as i'm fishing for 16s but you sound like your doing that already.


Thank you for the advice. I am running corrupted T15s and trying for T16s most of the time. I have resorted to the chaos temple for now but I will try breach and ritual when I can. Farming the atlas points to start is extremely slow it seems.
wild guess, an average player probably earns about 1 div for every 8 hours played
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Last edited by auspexa#1404 on Jan 16, 2025, 11:48:18 AM
Average player? Most likely barely 1-2 divs/hr. I'd honestly be surprised if it was higher than 1 div.
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How much exalt and divs does the average player make lets say an hour?



Average joe player like first play-through ? During leveling toward T15 it's not too hard to get your first div and enough other stuff ( exalts , chaos , vaal ) to trade for a good weapon ... as long as you don't ignore MF on gear that is .

Average joe player farming T15 with average build is likely to be 1 div / day worth of stuff given the feedback around here , let's be serious lol .
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It doesn't make sense to do such calculations. You hit the jackpot and your average per hour/day is completely different than someone who just finds few exalts per map, which is the common thing.

Half maps don't work well with the Breach, because of the layout. There's massive different between open map like some beach to indoor maps like Crypt.

Ritual is ass, just blue useless item, don't bother. Maybe you find exalt here and there.
Last edited by Gosen#5296 on Jan 16, 2025, 12:36:36 PM
I don't have any numbers. But I do know that my currency per hour went up alot as soon as as I started picking correct maps and towers such as +rare monsters and quantity.

It's a drastic change compared to the campaign for example where exalts are and I think should be somewhat rare. If i look at my last 4 hours I already had 2 divs and 2 perfect jewellers orb drop without counting exalts and such.
Last edited by BesottedOrb#0064 on Jan 16, 2025, 12:54:43 PM
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How much exalt and divs does the average player make lets say an hour?

Also any tips on how to get more POE 2 wealth? I seem to always be poor even though I am running through T15 and T16 maps that are juiced with monster density and rarity and quantity.

Also not found any logbooks and found one ritual boss items but didnt have enough favour to get it (roughly 2k earned and it cost 3.5k), or not had enough splinters for breach or similacrums for delirium and I have 200+ hrs over all and probably 100+ hrs at end game.

My total early access wealth has been around 5 div over a month and half.


The average player probably isn't even to T15 maps yet. I'm at 250 hours total with 5 divs and maybe 150-200 exalts found. All of the divs where playing through the campaign 6 times. I've only done up to T11 maps but I average an exalt a map with roughly 65% rarity on my gear and blue waystones and just doing whatever maps I'm around.

The economy is jacked up for sure. But I think a lot of that is a handful of players at the top with steady income. The bigger problem is there are a handful of video's/streams out there of people hitting it big and the player base has just assumed tons of people have that kind of wealth when the truth is most are broke. Personally I will move to SSF next content patch to get rid of the frustration of trade.
playing from day 1, have 3 chars 85+, got 1 div drop so far....


the thing is that I have life and cannot no-life this game, on the other hand im an IT guy and if I like the game I can easily spend 200$+ monthly on the game....


IF I LIKE..... GGG go think dude.... 1 div drop from the breach when playing 250+ hours...

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