Rendering and Visibility Issues in Map Instances

When I start the game and enter a new map instance, I always encounter an issue where the animation effects of my attacks and skills are not rendered initially. To make them visible, I have to attack the air first. Without this workaround, both attack and skill effects are invisible when I engage with the first group of enemies.

Additionally, monsters from Delirium and Corruption mechanics, which spawn after the map instance is loaded, appear invisible for a short period after they spawn. This creates a frustrating delay in engaging with these enemies, as they are not immediately visible.

For reference, I am playing on a PC with a 5600X running at 4.7GHz and a 6600XT GPU running at stock settings with undervolting applied.

My config:


"
resolution_width=1920
resolution_height=1080
renderer_type=DirectX12
fullscreen=false
maximize_window=false
borderless_windowed_fullscreen=true
shadow_type=High
vsync=Off
use_dynamic_particle_culling2=false
screenspace_effects=2
screenspace_effects_resolution=0
light_quality=2
texture_filtering=8
upscale=FSR
upscale_sharpness=0.403
upscale_quality=Quality
upscale_quality_xess=Performance
upscale_resolution=UltraQuality
reflex_mode=Off
hdr=false
scene_brightness=1
ui_brigthness=1
use_dynamic_resolution=true
dynamic_resolution_fps=60
water_detail=0
global_illumination_detail=0
bloom_strength=0.985
time_manipulation_effects=true
quality=true
screen_shake_v2=true
camera_zrotation=true
triple_buffering=false
texture_quality=TextureQualityHigh
framerate_limit=60
framerate_limit_enabled=true
background_framerate_limit=30
background_framerate_limit_enabled=false
Last edited by worg27#7075 on Jan 16, 2025, 9:27:36 AM
Last bumped on Jan 16, 2025, 9:26:13 AM

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