Rendering and Visibility Issues in Map Instances
When I start the game and enter a new map instance, I always encounter an issue where the animation effects of my attacks and skills are not rendered initially. To make them visible, I have to attack the air first. Without this workaround, both attack and skill effects are invisible when I engage with the first group of enemies.
Additionally, monsters from Delirium and Corruption mechanics, which spawn after the map instance is loaded, appear invisible for a short period after they spawn. This creates a frustrating delay in engaging with these enemies, as they are not immediately visible. For reference, I am playing on a PC with a 5600X running at 4.7GHz and a 6600XT GPU running at stock settings with undervolting applied. My config: " Last edited by worg27#7075 on Jan 16, 2025, 9:27:36 AM Last bumped on Jan 16, 2025, 9:26:13 AM
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