My last three deaths...
Started today about halfway through level 79.
1st death - Killed a rare in a map, the death effect goes off hiding an after death ground effect, it explodes I die, couldn't even see it to avoid it... 2nd death - Clear the screen of monsters and go to pick up an exalted orb that dropped. While picking it up I get nuked by a monster off screen, I die... 3rd death - Clearing a map and come across a floating monster (can't think of it's name), it shoots out a red beam that seems to go forever and do ridiculous amounts of damage, hit the health pot and dodge roll, before the dodge roll animation finishes and I can move again the beam has caught me and I'm dead... Exit game and find some monitor wipes to clean the screen after yelling and swearing at it. Now a quarter of the way through level 79. I have no problem with XP penalties for death, however when it is occurring because of poor game design, e.g. hidden ground effects or range attacks from off screen or over tuned mobs, it's gets pretty frustrating. Hoping the next patch addresses some or all of this as these kinds of deaths are getting old fast. Last bumped on Jan 15, 2025, 3:45:52 AM
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Welcome to PoE. It always been this way.
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My last 8~ deaths were for the same reason: Cold explosion after pack of monsters are killed and out of 100 deaths of 96 character, this was the reason for 60%~ percent times. 75% ress and all.
It takes away from fun, especially for a bruiser character which is close to monsters. While playing gemling stat stacker (ice version which is slower) i constantly need to move, because being powerful and killing tons of monsters is just deadly because of explosions. This creates stressful flow. + constantly being stuck because of the rocks. Oh boy. |
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Casuals dont like XP Loss and the map mechanics.
Diablo 2 Fanboy devs wont remove it. Tencent will when they see devs dont do anything to keep other players than PoEfanboys. |
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" In Diablo 2 you never die just because. |
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I share the experience of on-death effects causing the majority of character deaths...Additionally, I encounter an occasional head-scratcher where some other random mechanic or monster ability seems to do far more damage than it should, for a 1-shot (or effective 1-shot rapidfire) death.
Some of these effects have either no visual cue, or such a limited cue as to be effectively nonexistent. I don't see any valid excuse for these (specifically) going live in EA, as they are -- They should have been exposed, then fixed, during any reasonable amount of pre-release testing. "EA" doesn't excuse it...It simply speaks to an irresponsible lack of playtesting prior to the EA release, and this has led to unnecessarily-wasted time for probably every player. Why?: Because they are commonplace. They happen regularly, and I seem to encounter them frequently on high-tiered maps. As a PoE 1 regular, I can say 2 things: 1) No, on-death effects lacking in visual cues are not status quo for PoE 1, so... " ...this isn't true. 2) Lack of pre-release playtesting has been a steady, hallmark factor in almost every PoE 1 expansion release (with the exception of Settlers) in recent memory, as well as in PoE 2 EA, and that lack has resulted directly in a lot of wasted time for players, as well as severely damaged game expansion economies, that followed from it. Indication is that the development teams have been spreading themselves thin...trying to do too much...and consistently neglecting the prerelease testing process. By the way, with respect, #2 is intended as constructive criticism and is based on now-long-term observation of release trends in PoE 1 and PoE 2. There are a lot of things being done well and right, too, but those aren't the focus of the thread. Last edited by MoonPeace#1394 on Jan 15, 2025, 3:36:43 AM
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" I quit PoE years ago because when you hit around level 90, you just don't progress anymore in any meaningfull way. You don't find good loot because there is none. You don't progress further in build because random deaths. The game looks like this: you run 5 maps and your health bar doesn't even decrease, then you go to the same map sixth time, boom, you are dead. What it was? Don't know. |
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