One-Portal forces pseudo-hardcore on players
So another poster's poorly worded thread has vanished, so let's try a civil argument here.
My pov is clear: I don't play hardcore for I hate losing tons of effort to one mistake/lagspike - thus I don't like one-try content. Now what are the arguments FOR one-portal? 1) GGG's take from the interview: some devs like it 2) GGG from interview: potential economic exploits due to maps reseting on death 3) older GGG take: we can drop better loot than with 6 portals 4) forum take: makes the game (more) difficult about 2: Really? Then why reset on death? Sounds as needed as loading other players' stashes. Don't tell me you hardcoded this so deep we'll have to live with it. about 3: I don't buy that, the drop rate of actual gear is already abysmal compared to currencies and if the latter would be adjusted, that would change absolutely nothing regarding the relative prices of equippable gear. about 4: Multiple attempts have nothing to do with difficulty - assuming boss hp gets reset, which it should. You just get to try more often, which to my knowledge is the core principle of those Souls-games and has been adapted successfully to PoE 2's campaign, where you get infinite tries from a checkpoint directly before the boss. Arguments AGAINST one-portal? 1) too punishing Well, a death is supposed to be punishing. Make us regret dying, but don't overdo it by this magnitude. We're already losing exp, which is a harsh penalty and would absolutely suffice. Now we're also losing loot on the ground and the remainder of the map, which might be a boss that took us dozens of hours to find. That's what you get this "you're not respecting the player's time" feedback for. Now this is a lone, all-in-one argument, but I think it massively outweighs the pros. Softcore players aren't made for feels-bad-moments of that magnitude and the fetish of a few devs doesn't justify having it in the game. There is a hardcore mode for those that like this (like actually like it, without logout macros..) Last bumped on Jan 15, 2025, 4:11:09 AM
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Skill issue
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" apparently in both reading and writing Last edited by Solmyr77#1930 on Jan 13, 2025, 8:59:06 AM
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I am not much a fan of the one death portal. That said, it's their game that we decide if we like it or not. We can provide feedback, but ultimately the decision is on them. This isn't a Live Service game like D4, where the devs will just cave to anything the masses want. It seems they are making changes to keep what they want and help us deal with the situation. They are nerfing mobs, adjusting visuals, adjusting on death mechanics, and off screens shots for example. All things that can help deal with the unnecessary deaths hopefully only leaving lack of skill deaths. I'd personally like to test the changes before I jump on the bandwagon of hating on a system I simply haven't given proper chance to.
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My main gripe with the 1 death and done mechanic is that it's training me to log out if I see my flask is only 1/4 full.
I'd much prefer continueing the fight and seeing if I can still come out on top- rather than log out to character screen, use well in hideout, teleport back in. It's still 6 portals but now with extra unfun steps that we get to use to prevent the instance getting wiped. |
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" Yes and I'm providing said feedback. I'd just like to read a relevant argument in favor of one-portal; someone to tell me why it's the way it is and where my reasoning is wrong - in grown-up terms. Yesterday it seemed like they couldn't find that reasoning. " Yeah, another side-effect that shouldn't exist. Just like most people selling their boss keys instead of trying them - to people who can one-shot those bosses without actually fighting them. That much was acknowledged yesterday ;) |
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" Why would someone have to defend it? It's a mechanic the devs want in the game. It's like telling people to explain why we have stashes instead of just a larger inventory. It's part of the game. It's a choice they made that we have to learn to deal with. If we are having issues with it based on stuff that needs fixed to make it work better, that's our job as EA testers to provide feedback so that the system doesn't release overly punishing or not fun. Sure we can say we don't like a mechanic that is core, but if it's not changed, it's not because the devs are out of touch. It's that we as players have become entitled to thinking the only thing acceptable, is the game we want. They quite literally said it's in place to prevent players from content they aren't ready for. Relying simply on the exp loss wont work, because players will just die until they are at 0% and keep tossing themselves at a wall until they succeed. All this does is make the player even more angry when they then can't proceed past the next area they are even more unready for. Last edited by mikeab79#3627 on Jan 13, 2025, 10:05:09 AM
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" That's a soldier's mentality of not asking questions. We wouldn't need a forum or a 2 hour interview if that was their stance on all subjects. "I want it." simply isn't a compelling argument. People have been criticizing one-portal for over a month now and no argument goes beyond "git gud". What do you think, if there were 3 modes at character creation: hardcore, softcore 1 portal and softcore 6 portals - what would player distribution look like? I say the middle ground would be deserted. " But isn't that the Souls experience? Trying until you succeed? What's suddenly wrong with that? The campaign is full of that: Geonor, Titan boss, Viper boss.. players getting there the first time with "wrong" skills and self-found items are confronted with that long before you can lose experience. |
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" You took what I said out of context. I didn't say don't question it. Players would first go towards the easiest content, then complain that good drops are gatekept by the more difficult content. It quite literally happens in every game the devs cave on. It always results in a bunch of unused difficulty levels and the highest content made easy for anyone to complete. " Who said this was a "Souls" experience? The campaign is less punishing to ease players into the endgame, and the devs touched on that by saying they are going to add in stuff to make the change to maps easier for new players. |
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" But you said they don't have to answer. What's the difference? " Again, multiple portals are not related to difficulty. A boss has a set difficulty, which doesn't change as long as his hp resets. I have played WoW for many years, thus I am very much familiar with trying bosses again and again. At no point has an artificial time theft between tries done any good. Giving us more portals won't make a noob kill Arbiter. It's just way less time wasted and no lost loot that was already earned. |
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