Affixes tier system

In last interview Jonathan said that 'if a player want to progress through maps, so a higher tier map like T15 is better than an T3 map. So Affix mods should have the same logic. A T9 resistance should be better than T2 Resistance.'


Plz, just no. The old Affix System is so much better and easy to understand. T1 mods should always be the better.

This are not welcome changes. There are mods with 10 lvl of tiers, and mods with only 2 tiers. It is more logic and easy to set T1 as best tier lvl of an affix and TN as the wrost.
Last bumped on Feb 1, 2025, 5:19:11 PM
They managed to make it more confusing. It wouldn't be so bad if the max tier for every mod was the same. . With them seemingly being completely random, you have to constantly lookup if you actually have the highest tier
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Dmo90#6022 wrote:
They managed to make it more confusing. It wouldn't be so bad if the max tier for every mod was the same. . With them seemingly being completely random, you have to constantly lookup if you actually have the highest tier


Exatcly, the new tier system is so much more confusing
It's just stupid because we can't see how high the tier can roll. It should show "Tier 7/9 or something.
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LVSviral#3689 wrote:
It's just stupid because we can't see how high the tier can roll. It should show "Tier 7/9 or something.


knowing how far a tier goes its not even that useful in some cases because the spread changes especially on the top tier. but yeh much better than what it currently is
I'm cross-posting my reply to conversations that already exist instead of creating a new post:

I don't know what the general population's consensus is about whether lower or higher tiers are considered better but what _is_ clear is there are some clear disadvantages to using the new system:

1) It makes communication about items more difficult because any arbitrary affix on an arbitrary item has a different value for best tier. With the previous system, Tier 1 was always the best regardless of context.
2) The current system/UI makes it unclear how far you are away from the best tier. With tier 1 being best, you always know how far away you are from the best.

There were some concerns that led to the tier change:

1) Consistency in the game. This is a valid point -- however, there could be alternative solutions (with their own pros and cons) like using different terminology based on context. For example, item affixes can be Tiers, maps can be Levels, and Unidentified items can use Stars. This has a downside of adding more terminology to the game but at least there won't be contradictions using all the same terminology and they can have their own expectations about what is considered best or harder correspondingly.

2) What happens when you add new tiers of affixes to the mod pool. Personally, I see no issue with this from a player's perspective -- I generally only care about what tier I'm in, knowing the specific values within that tier usually is only discussed in different contexts.

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