fixing armor in 2 easy steps

fixing armor in 2 easy steps.

add an implicit to armor that has " #% of physical damage taken is instead applied as a separate hit" i would think that str armor would have a reasonable 20-30% while a piece of str/dex would have a lower value.

on the passive tree should be a similar cluster
* in retrospect please add this to titan as a node as well.

please however , don't make these stack. make it work so that if you have both (three) , your breaking up a physical hit into 3 (4) distinct smaller hits.

this interacts really well with various "gain on block" it perfectly interacts with the design of how armor should effect larger vs smaller hits.
Last bumped on Jan 12, 2025, 4:58:40 PM

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