Make Omen of Whittling MUCH more common, and "Crafting" Or "Gamba Crafting" Will be MUCH better

Finally found ONE Omen of Whittling on a ritual, took me about 6 deferrals...



Did I use it on a crafting item?


Absolutely NOT!

I sold it instantly for over 800 exalts to the currency vendor...



First of all, absolutely ridiculous the rarity and price of what is / should be a very common item for crafting considering how absolutely powerful it is...


Secondly, Who the F is paying 800+ exalts for these!??!?! Someone surely is and I'm blown away by it. I would never!



Please GGG,, This is the final thing in the game that is really bothering me... I have faith in you all being able to fix everything else... But the crafting game in this game is ridiculous, it's beyond gambling, it's playing a loaded game where the casino has 99% odds of winning and you have 1% IF THAT.

Please fix.
Last bumped on Jan 13, 2025, 2:17:00 PM
They are buffing omens by 60%

Which is about what you get from the tree atm, which I can tell you is a completely unsignificant buff. As I've found 1 annul omen, and 0 whitling with a fully specced ritual tree by level 96.

They would have to buff omen drop rates by like 500% to make any kind of impact.
No. It's too powerful. There's already MIRROR TIER ITEMS on trade.
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kamiknx#1162 wrote:
No. It's too powerful. There's already MIRROR TIER ITEMS on trade.


You can watch some of belton's videos on crafting.

They use an unimaginable amount of these omens trying to craft those mirror tier items. Also we had the wonderful exploit alongside temporalis that allowed for rerolling currency results and that has had a major impact on these items being created easily.
Agreed average joe should be able to do atleast some crafting, not only the 0.1%
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rakis#1015 wrote:
Agreed average joe should be able to do atleast some crafting, not only the 0.1%


you do realize that the top tier guys need to buy a base for mirror+ ?

so why even bother as a normal player
d:-D*
personally i think theyre too powerful and specific.


i would go down the route of making rares give chaos shards rather than regal shards, make chaos drops more common and then make dex/sin chaos omens a lot more common.


that way you can target a specific half of your item but then its still gambling within that half, it would be really really hard to get a perfect set of prefixes/suffixes using just chaos and dex/sin.


i would sooner see them do that and then if anything nerf the whit even more to stop the combo being more easy than it currently is.


thats my take anyway, makes the crafting more about editing your existing rare drops so you sort of merge the looting and crafting system rather than having them be competing ways of generating rares.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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rakis#1015 wrote:
Agreed average joe should be able to do atleast some crafting, not only the 0.1%


you do realize that the top tier guys need to buy a base for mirror+ ?

so why even bother as a normal player


What he wants is to be able to use omens on mid tier items. For instance maybe you have a 170% 30-40 flat phys 2her with awful suffixes.

The cost of a single suffix removal omen is more than this item is worth, in fact its worth more than a similar item with good suffixes on the market.

People in this thread seem to think these things are ultra powerful. Go ahead and use an ex on a weapon with an open suffix and see how many times it rolls pure garbage, now imagine you need an omen for every attempt, gl if you are going for more than 1 suffix because each suffix you add makes it exponetially harder as each suffix removal can remove a mod you didnt want to.

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