Which chaos trial modifiers are the most and the least dangerous for you?
For my glass cannon build, I consider almost free these:
- more rare monsters (more farm) - stronger bosses (one shot them anyway) - reduced defense (don't have any) - reduced mana/hp recovery (can feel it only at level 2, need to use mana potion sometimes then) - monsters can't be stunned or slowed - buffs expires 3 times faster - monsters slow on hit (I don't got hit much) - stormcaller runes (barely notice them even at level 3, very easy to avoid) And I am trying always avoid these: - +50% damage after 50 sec (completing level where you need survive couple of minutes much harder with this) - turrets (too many projectile, can't avoid all of them) - Petrifying statues (on some level quite hard to avoid) - no flask charges (without life regen, I need them) - 50% less area of effect and projectile speed (doesn't work for my build) - Monsters release deadly volatiles on death (just hate those things) Everything else I consider as annoying and dangerous if there will be too much of annoying modifiers but playable. Last bumped on Jan 12, 2025, 7:20:50 AM
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Statues.
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Same as Sekhema : nerfs to Damage / Resistance is a big nope , the rest can be worked around ( vines , traps , ... ) .
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Last edited by Ashyev#5110 on Jan 12, 2025, 7:21:08 AM
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