I really wish we could have infinite attempts on major bosses
There are so many cool boss fights in the endgame and it feels so bad to have only one chance. Map, citadel, breach, obelisk, etc. bosses should really let you have infinite tries. Like if you die in the boss area you should be able to respawn right there and not be able to continue with the map unless you beat the boss or give up.
It makes no sense to have to grind forever for all these breach splinters and stuff or find the extremely rare citadels just to get a single chance at the boss. This is one thing that is so incredibly offputting and I wish you would change it. Last bumped on Jan 10, 2025, 4:49:25 AM
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I understand your frustration but maybe ypu should go there only if you are fully prepared. And actually you can buy all the breaches so you don't have to farm again.
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" That works fine for breech/ritual/simulacranininmumnm bosses. But I've been farming expedition since t1 maps, I have found Olroth once and died to a mechanic id never seen before. How would anyone know if they are prepared or not? and Olroth isnt like the other bosses that you use a realmgate for. You just happen to find him during expeditions. And when you do, you gotta fight him then and there or abandon the attempt. And you can buy the citidal fragments, but not invites to do the citidal bosses themselves (the fun part) |
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" How are you suppose to learn from your encounter when you are one shot with no explanation behind it? What is fully prepare? At present, given how bad defense system are, the only way is to stack damage and one shot bosses. Again, how is that translate to being prepared? Second, players should not go to the market at all but they forced to do so because how stupid the game design is when time sink, lose of exp, zero learning and getting fingered for dealing with bad design decision. |
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