Elemental Resistance is Useless

I would like to know, why do we have 75% of all elemental resistances? If in this case any elemental explosion kills you with a hit kill? Even with capped resistances we take a lot of damage from everything, burning ground does a lot of damage, when mobs die and leave those elemental explosions we take a hit kill. Unlike POE 1 where we have Supress Damage to tank 50% of spell damage in POE 2 we have no defense against the elements, I'm tired of dying to those explosions on the ground left by monsters, in the case of a Breach it is impossible for you to keep watching where your character steps, POE 2 is becoming irritating and extremely stressful, 95% of my deaths are caused by something that the dead monster left.

SAVE POE 2
Last bumped on Jan 9, 2025, 5:58:55 PM
Physical resistance is much worse, it doesn't exist. We need more mitigation.
It's gonna be real fun when they nerf grim feast soon.


Because if you had no elemental resist, on top of dying to these rare modifiers, you also die to 90% of everything else you are currently surviving.

In PoE 1 you probably died just as much to random bullshit, but it didn't bother you because there was no real penalty for dying with the easier XP tables and 6 portals.
Indeed elemental resist useless cuz i ve 10k es. I dont care any explosion or boss skills if they r not 1-shot mechanism.

They need to buff hp/armour builds and nerf mana/es builds around 5-6k hp/es
why build resistance and armor when u get 1 shot anyway. embrace glass cannon
What build do you play? I am at a level where i can do all content with Blood Mage and i die once or twice on average in 200 maps. At this point, what matters is which build you play, how you build it and how you play it.
FRIEND I play bow build, but the game can't be geared towards builds that tank everything, I don't want to be forced to play tank to avoid dying, I don't care about deaths the problem is that taking a hit-kill from everything has no basis, in POE 1 it's not like that, dying to a boss with one hit is fine, but taking a hit-kill from mechanics after a monster's death doesn't make sense, for me the character had to tank at least something to the point where you could use the life potion that would be the basics
OP going to go down in history for making the most incorrect and worthless post. lol.
Toss a Chaos to your Leader
OH Red Maps a Plenty
oh Red Maps a Plenty
OHHH
Toss a Chaos to your Leader

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