Elemental Resistance is Useless
I would like to know, why do we have 75% of all elemental resistances? If in this case any elemental explosion kills you with a hit kill? Even with capped resistances we take a lot of damage from everything, burning ground does a lot of damage, when mobs die and leave those elemental explosions we take a hit kill. Unlike POE 1 where we have Supress Damage to tank 50% of spell damage in POE 2 we have no defense against the elements, I'm tired of dying to those explosions on the ground left by monsters, in the case of a Breach it is impossible for you to keep watching where your character steps, POE 2 is becoming irritating and extremely stressful, 95% of my deaths are caused by something that the dead monster left.
SAVE POE 2 Last bumped on Jan 9, 2025, 5:58:55 PM
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Physical resistance is much worse, it doesn't exist. We need more mitigation.
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It's gonna be real fun when they nerf grim feast soon.
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Because if you had no elemental resist, on top of dying to these rare modifiers, you also die to 90% of everything else you are currently surviving.
In PoE 1 you probably died just as much to random bullshit, but it didn't bother you because there was no real penalty for dying with the easier XP tables and 6 portals. |
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Indeed elemental resist useless cuz i ve 10k es. I dont care any explosion or boss skills if they r not 1-shot mechanism.
They need to buff hp/armour builds and nerf mana/es builds around 5-6k hp/es |
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why build resistance and armor when u get 1 shot anyway. embrace glass cannon
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What build do you play? I am at a level where i can do all content with Blood Mage and i die once or twice on average in 200 maps. At this point, what matters is which build you play, how you build it and how you play it.
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FRIEND I play bow build, but the game can't be geared towards builds that tank everything, I don't want to be forced to play tank to avoid dying, I don't care about deaths the problem is that taking a hit-kill from everything has no basis, in POE 1 it's not like that, dying to a boss with one hit is fine, but taking a hit-kill from mechanics after a monster's death doesn't make sense, for me the character had to tank at least something to the point where you could use the life potion that would be the basics
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OP going to go down in history for making the most incorrect and worthless post. lol.
Toss a Chaos to your Leader
OH Red Maps a Plenty oh Red Maps a Plenty OHHH Toss a Chaos to your Leader |
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