Leap Slam feels genuinely bad
I really like using leap slam as a way of doing wide area stuns on smaller mobs so I can warcry, but other than that, the skill feels quite useless other than jumping over enemies.
The fact that it's a payoff skill feels really weird. Consuming armour break to get more stun is probably the worst payoff in the game. All it is doing is that I have to armour break the mob after I leap slam stun them so I can actually consume the armour break with sunder or hammer. It's clunky, and not very practical at all. I really don't like the idea of payoff skills that consume afflictions in general, whether it's ignite, shock, or armour. In some cases it might be okay like Cold Snap, but don't force it. Reduce the payoff effects and simply make them more powerful against targets that have the condition. Because it works like this I can't use Leap Slam to just stun some mobs and get armour break on them from the Shattering Blow passive. It just doesn't feel good at all. Not a huge fan of consuming armour break either. I feel like armour break could be reworked quite a lot to be something like a more long term and permanent ramp more than just something you have to go and inflict with a clunky attack just so you can consume it for 6x more damage on sunder. Last edited by Kashou#2868 on Jan 9, 2025, 1:23:32 PM Last bumped on Jan 10, 2025, 7:56:03 AM
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Leap slam is probably the best ability for setting up primed for heavy stun on groups of enemies then just deleting the screen with boneshatter. Armour break feels a bit like a red herring mechanic, but if you wanted to use that part of leap slam you would need the impact shockwave support gem so you trigger an aftershock every time it heavy stuns.
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i think the skill is fine but i agree, on controller it feels rly bad. Just let me use max range evrytime cause the way the option is set up is terrible.
Last edited by BigBeuss#5956 on Jan 10, 2025, 7:27:03 AM
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" Impact shockwave doesn't really make a lot of sense either. Literally the only use case for this would be if you could EQ/Rolling Slam a blue pack, not kill it, and also not stun it, also armour break it with splinter in one hit, and then you consume the armour break with leap slam. Last edited by Kashou#2868 on Jan 10, 2025, 7:56:36 AM
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