Leap Slam feels genuinely bad

I really like using leap slam as a way of doing wide area stuns on smaller mobs so I can warcry, but other than that, the skill feels quite useless other than jumping over enemies.

The fact that it's a payoff skill feels really weird. Consuming armour break to get more stun is probably the worst payoff in the game. All it is doing is that I have to armour break the mob after I leap slam stun them so I can actually consume the armour break with sunder or hammer. It's clunky, and not very practical at all.

I really don't like the idea of payoff skills that consume afflictions in general, whether it's ignite, shock, or armour. In some cases it might be okay like Cold Snap, but don't force it. Reduce the payoff effects and simply make them more powerful against targets that have the condition.

Because it works like this I can't use Leap Slam to just stun some mobs and get armour break on them from the Shattering Blow passive. It just doesn't feel good at all.

Not a huge fan of consuming armour break either. I feel like armour break could be reworked quite a lot to be something like a more long term and permanent ramp more than just something you have to go and inflict with a clunky attack just so you can consume it for 6x more damage on sunder.
Last edited by Kashou#2868 on Jan 9, 2025, 1:23:32 PM
Last bumped on Jan 9, 2025, 12:54:12 PM

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