Recommendations (i've not seen already mentioned) for changes.

1. Enemy Projectiles cross terrain my projectiles/skills do not:

Enemy projectiles cross terrain such as bramble where groups of ranged monsters continually fire bursts of staggered fire but my character cannot return fire. it does not matter if my character is on the "high ground", I cannot return fire and does not seem correct or fair. This mechanic is not enjoyable.

2. Unknown cause of death,

I will kill a rare mob, on screen and off screen, and wait a few seconds to ensure after death effects have completed, collect loot, and be standing there looking at it and suddenly take massive damage and die. nothing around me, no ground effects, no after death effect.

3. Unknown cause of damage,

Same as above but I wont die.

4. Cant cancel, or dodge roll out of Animation Sequence's,

The End game map "Aubery" has a series of three levers which need to be pulled to open the center area to complete the map. The levers cannot be dodged out of or canceled once they've been started. They should be, but really should just be removed from the game. Monsters come out of every nook and cranny, and the maps have multiple adjacent/attached rooms and it's just not a fair mechanic for a monster to get free hits on me, and I can't do anything about it.

5. To many of the same map choice in End-Game,

End game map Aubery and Mire are recurring over and over on my end game atlas, and are full of small, thin, winding corridors which are not enjoyable to play.

6. in-game mechanic to upgrade maps in SSF,

POE1 had a mechanic if you sold 3 of a map you can upgrade it. Maybe there can be a mechanic like Anointing a passive node, you can right click on a map to merge 3 of a similar level? even if only for SSF, it would be a nice quality of life upgrade where losing EXP can remain a mechanic but the ability to gain it would feel less of a hardship/balance issue.

7. in-game mechanic to convert currency in SSF,

same as above, but a bulk choice to convert lower tier currency to make higher tier, even to stop at divines or exalts- just the option to be able to continue crafting for the chance at making an upgrade- in SSF i've done 50+ maps and have yet to find/craft an upgrade, and its early in the end game for me which is a suprise.
Last bumped on Jan 9, 2025, 12:26:04 PM
one i forgot to mention:

8. Being pushed around to much/far by monsters,
The monster mechanic for large monsters to push us around is fine- I think that can remain a mechanic but its happens across the entire map sometimes- a Rhoa for example, if you get caught by its running animation you cant dodge out of it, or run out of it, you get stun locked, and its just annoying to get sling-shotted if you do roll and it appears you've gotten out of the animation but you have not. I think that mechanic should be considered and greatly modified/reducted.

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