The casual gamer

I hesitated for a long time whether I would make this post. But here it is.

I have been playing RPG games for a long time. I am 57 years old and a casual gamer. I have about 3 to 5 hours per week to play the game.

I like the slower classes. So the titan warrior with a big 2 handed weapon was fine for me.

I had a lot of fun in the campaign. I did this in about 4 to 5 weeks. Which was fine. Sometimes I had to farm a bit extra to be able to handle all the bosses but no problem.

In the endgame it was disappointing. 3 to 5 hours per week is not enough to make a difference.

Always too few waystones or of much too low level.
Farming gold to buy waystones and upgrade them to be able to do maps.

I am stuck on 3 sockets per skill.

I was lucky to find 1 skillstone of level 16 the rest are stuck at 14 or 15.
1 skill corrupted therefore 1 extra socket.

Always too few tablets. 3 to 4 towers on the map without tablets.

Stuck on 2 Ascencions after dying a few times it is not worth the play time to do it for me.

For the casual gamer the endgame is difficult and annoying.
Last bumped on Jan 9, 2025, 12:49:01 PM
games are not designed for "fun" any more.. they are designed for streamers who play videos games as a job.
"
BrainVs#6980 wrote:
games are not designed for "fun" any more.. they are designed for streamers who play videos games as a job.


Yep, every game is being screwed because they want it to be a live service that caters to streamers. Streamers even ruin single player games.
I’m already struggling to progress in the game and I have over 300 hours in. Crafting virtually doesn’t exist, atlas books don’t drop, citadels are hundreds of hours inbetween, exp loss on death prevents me from pushing harder content, drops are shit, vendors sell shit. I never thought this would end up being a mobile gacha game with every mechanic heavily relying on luck and billions of attempts.

I can’t imagine how much worse it is for casuals.

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