My Idea on how Armour should function as a defense
Armour currently works by lessening the damage of small hits, ALL HITS, there is no differentiation between a melee or a project tile hit.
So my Idea is that armour defense should have a different formula base on the nature of the hit. The distance from the source of projectiles from the player should be part of the formula when defending, with being close to the enemy protects the player more and that protection decreases base on the distance of enemies firing the projectile. Then melee hits should protect more compare to projectile hits with maybe 150% more effectiveness. to incentivize getting close to the striking range of enemies. Then it should protect against slams, decreasing the damage for a small amount based on the armour the player have. Also, Active shield block should also decrease slam damage by a small amount when facing the source (example:a boss' unavoidable slam) These ideas i believe will give a slow but armour defense build an edge when compared to energy shield and evasion build. Last bumped on Jan 9, 2025, 10:57:21 AM
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