Title: New Endgame Ideas: Loot Goblins, Better Gear Farming, and Crafting!
Hey everyone, loving the game so far—especially considering we’re still in Early Access. I’d love to see more fun endgame activities to keep players engaged once they’ve hit higher levels. Here are a few ideas:
Loot Goblins A special type of monster that shows up randomly and drops great loot. Chasing them around could be a fun change from grinding the same maps. Easier Gear Farming Instead of endlessly farming maps just to get more maps, maybe add daily or weekly “gear quests.” This could help players jump back into the action without feeling stuck in repetitive content. Improved Group Maps More varied, larger maps designed for cooperative play. Possibly unlockable by group achievements or special events. Crafting Explained A clearer in-game tutorial or a crafting bench that shows how to reach specific item stats. Even a small step-by-step guide could help everyone perfect their gear. These are just some quick thoughts—would be awesome to see a few of them (or something even better) make it into the game. Keep up the great work and thanks for the fun game. Last bumped on Jan 9, 2025, 8:45:32 AM
|
|
Loot goblins are a great idea, but let’s be real: without a loot filter, even the best gear farming experience is destroyed by the sheer volume of crap you’re forced to sort through. We need something that helps us focus on the good stuff, or else it’s just a glorified inventory clean-up simulator.
|
|
Loot goblins are a terrible idea
|
|
" Loot goblins, daily quests, seasonal events and group only content? A large portion of the playerbase are playing PoE specifically because it doesn't have any of that garbage. |
|
Everyone playing this game is a loot goblin.
|
|