Auto Aim!!!!!!!!
My warrior is perfect striking enemies 50 meters away when there's a rare right on my face and I aim on it, WHY T_T
Last bumped on Jan 9, 2025, 12:25:21 PM
|
|
Same reason my Monk puts the Bell BEHIND when Golem/Skeletton bossbody INFRONT of me.
GGG trys hard to get into Console/Hendhelt market. But as Gamepad users CAN NOT AIM they need aim-BOTS! But when we use our Keyboard-driver to combine STRG+1 to one extra button we get banned for "macroing" :(. PS @ GGG: if you absolut hardcore need the console/handhelt market built seperat inputs & menues! Last edited by Schakar#4083 on Jan 9, 2025, 8:47:59 AM
|
|
it's wild that it can't be turned off in the settings, makes me miss shots all of time with a crossbow and felt so bad on monk I abandoned it in act 1 lol.
|
|
WIth controller you can toggle auto aim, there's no way to turn auto aim off with m+k?
|
|
My "favorite" is when I encounter an elite pack, and in the very last split second before I fire my grenades, my character turns around and fires the grenades behind himself, away from the enemy, for reasons beyond anyone's comprehension.
Or when there's two groups of mobs running towards you, and the game completely spazzes out, rapidly flicking back and forth on who to aim for. Another all time classic is when you focus on the most lethal enemy of the bunch first, then at 20% enemy hp left, my character starts shooting birds from the sky or something. The solution, or wonky workaround rather, is to bind "focus fire" as a skill, and then simply changing the aiming mode depending on the situation. Feels pretty clunky but isn't half as frustrating as the horrendous auto aim they implemented. |
|
" Of course NOT ... would give long term PC supporten with PC and Mouse+Keyboard to much of an skill advantage :(. |
|
+1
Have had my Monk sending out ice spikes in completely random directions and jumping back with Escape Shot in weird directions. I suspect it might because of the player rotation, if it tries to aim a skill based on the direction the character is facing instead of based on the mouse/enemy position. Not 100% sure that is the case cause the player rotation is pretty fast, but it would explain a lot if that's what is happening. |
|
Sounds like click to move needs the force fire option controller does then
|
|
+11
|
|
Auto aim felt great after their last fix, went back to normal after yesterday's patch... not sure what happened. Feels absolutely unplayable yesterday/today after the last few weeks.
|
|